Note: This list is outdated and incomplete

This is a list of features Emil plans to implement some sunny day, in very rough order.

  • Fixate objects at a distance
  • Distance constraints
  • Pull-down-menus
  • Buttons
  • Add more options (like default density, default bounciness etc)
  • Breakable springs
  • Some form of ruler or scale indicator
  • Procedural terrain
  • Fix group selecting and deselecting
  • Redo load scene => Redo load [name of scene].
  • Auto-save for the undo
  • Add center hinge gets object color

Pre 1.0:

  • Better solver convergence for motor hinges
  • Better water
  • Move anything connected through hinges when moving objects?
  • A splash-screen?
  • Soft zooming

Post 1.0:

  • Gear-tool
  • Rubber bands
  • Draw things in fake 3D, i.e. adding a shaded border to polygons, planes and water, and drawing circles as spheres.
  • Slider for gravitation
  • Mark an object as a water sink (water dies on contact with it)
  • Rocket motor
  • Undo the movement of selected objects without interfering with the rest
  • Undo without undoing movement (eg erasing last created object without moving the others)
  • Move spring attachments
  • Surface tension for water
  • Separate objects without adding energy to the system
  • Better polygon drawing code
  • Modify exisiting objects (CSG etc)
  • Soft bodies
  • Demo recording
  • Fire and flamable objects

Post-insanity:

  • Networking
  • Multi-touch-screen

Planned opimizations:

  • Broadphase collision detection (Will speedup any scene whith lots of objects, especially if there's water in it)
  • Faster SPH/Water (probably a two* or threefold optimization possible)
  • Multicore support (can maybe cram out a twofold speed increase on dual cores)
Last modified May 1, 2009 11:23 pm
Copyright 2008 Algoryx Simulation