System is the object that handles certain system-related settings. Be careful when you don't know what you're doing!
List of variabled in the System scope:
| Variable name
| Variable type
| Description
| Default(beta 4.22)
|
| antiAlias | positive integer value | determines the amount of antialias used | 1
|
| depth | positive integer value | color depth | 32
|
| exit | function | shuts down the game | ---
|
| fullscreen | true or false | sets phun to fullscreen and back | false
|
| maxFPS | decimal positive value | the maximum allowed FPS | 60.0
|
| minFPS | decimal positive value | the minimum allowed FPS | 10.0
|
| objectCurrent | Read only positive integer value | don't touch |
|
| objectHandleCurrent | Read only positive integer value | don't touch |
|
| objectTotal | Read only positive integer value | the total amount of objects |
|
| recreateWindow | function | rebuilds the main window | ---
|
| resizable | true or false | if the window can be resized or not | true
|
| resolution | array of 2 positive integers | the resolution of the window |
|
| screenshot | function | makes a screenshot of the window (shortcuts: [F12]) | ---
|
| time | decimal positive value | the amount of seconds the game has been running |
|
| vSync | true or false | if vSync is enabled | false
|
Last modified August 24, 2008 8:08 am