Download this config file

// Made for Phun beta 4.22
// Slim English notation by tatt61880 in Japan

MoreTranslations = "More translations at www.phunland.com";

// Things for describing groups
EmptyGroup = "empty group";
For = "for"; // Example: ColorMenu "For" my_group.

// Used for describing types (like "12 geometries")
Type_Box             = "box";
Type_Box_plural      = "boxes";
Type_Circle          = "circle";
Type_Circle_plural   = "circles";
Type_Polygon         = "polygon";
Type_Polygon_plural  = "polygons";
Type_Plane           = "plane";
Type_Plane_plural    = "planes";
Type_Geom            = "geom";   // A general geometry (ie, any of the above)
Type_Geom_plural     = "geoms";

Type_FixJoint        = "fixjoint";
Type_FixJoint_plural = "fixjoints";
Type_Hinge           = "hinge";
Type_Hinge_plural    = "hinges";
Type_Spring          = "spring";
Type_Spring_plural   = "springs";
Type_Pen             = "pen";
Type_Pen_plural      = "pens";
Type_Entity          = "obj";  // The most general form
Type_Entity_plural   = "objs";

// The tools
ToolSketch   = "Sketch";
ToolSketch_Tooltip = "Sketch tool (K) - the most versatile tool.\n" + 
                     "Lets you draw polygons almost anywhere.\n" +
                     "If you draw a small circle inside a geometry a hinge is attached.\n" +
                     "If you draw a polygon containing a hinge, the new polygon will be connected to that hinge.\n" +
                     "Encircle objects to select them.\n" + 
                     "If you click and drag a selected object, it will be moved if the simulation is paused and dragged if it is running";

ToolBrush    = "Brush";
ToolBrush_Tooltip = "Brush tool (B) - draws polygons.\n" +
                    "Hold down SHIFT to draw straight lines.\n" +
                    "Encircle objects to select them.\n" + 
                    "\n" +
                    "Rotate objects by dragging them with your right mouse button\n" +
                    "Pan the view by dragging the background with your right mouse button\n" +
                    "Zoom in and out by using you mouse scroll wheel.";

ToolDrag     = "Drag";
ToolDrag_Tooltip = "Drag tool (D) - drags objects when the simulation is running.";

ToolPlane    = "Plane";
ToolPlane_Tooltip = "Plane tool (P) - created an infinite plane.\n" +
                    "When creating the plane, hold down SHIFT to rotate it in 15degrees intervals.";

ToolCircle   = "Circle";
ToolCircle_Tooltip = "Circle creation tool (C)";

ToolBox      = "Box";
ToolBox_Tooltip = "Box creation tool (X)\n" + 
                  "Hold down SHIFT to create a square";

ToolChain    = "Chain";
ToolChain_Tooltip = "Chain tool (N) - creates a chain.\n" +
                    "Hold down SHIFT to draw a straight line (works like brush tool).";

ToolSpring   = "Spring";
ToolSpring_Tooltip = "Spring tool (S) - connects any two objects with a spring.";

ToolFixJoint = "Fixate";
ToolFixJoint_Tooltip = "Fixate (F) - click on an object to weld it to the underlying object (or background).";

ToolHinge    = "Hinge";
ToolHinge_Tooltip = "Hinge tool (H) - click on an object to connect it with the underlying object (or background) with a hinge.\n" +
                    "A hinge can later be given a motor in the options for it.";

ToolPen      = "Pen";
ToolPen_Tooltip = "Pen tool (E) - attaches a pen on an object. The pen then draws a line wherever it goes.";

ToolScale    = "Scale";
ToolScale_Tooltip = "Scale tool (R) - scaled the selected objects.\n" +
                    "Hold down SHIFT to scale both axes equally.\n" +
                    "Hold down CTRL to scale in integer amounts or fractions (ie, scale up 2x, 3x, or scale down to 1/2, 1/3, ...)\n" +
                    "You can press ALT to apply the scale in real-time (very cpu intensive)";

// The menu bar buttons:

FileButton = "File";
FileTitle  = "File";

ToolbarButton = "Toolbar";
ToolbarTitle  = "Toolbar";

SimControlButton = "Sim control";
SimControlTitle  = "Simulation control";

OptionsButton = "Options";
OptionsTitle  = "Options";

HelpButton = "Help!";
HelpTitle  = "Help";

AboutButton = "About";
AboutTitle  = "About Phun";
AboutText = "Created by Emil Ernerfeldt\n" +
			"Copyright 2008, Algoryx simulation (www.algoryx.se)\n" +
			"phungame@gmail.com\n" +
			"www.phunland.com\n" +
			"Free for non-commercial use";

EntityOptionsButton = "Object menu";

InfoButton = "Show sim-info";
InfoTitle  = "Sim-info";

BackgroundOptionsButton = "Background options";
BackgroundOptions = "Background options";

Zoom = "Zoom";
ChooseScene = "Choose scene";

// The save dialog
SaveAsWhat        = "Save as what?";
Scene_FileName    = "File name: ";
Scene_Author      = "Author: ";
Scene_Description = "Description: ";
Save = "Save";

// File overwrite dialog
OverwriteFileTitle = "Overwrite existing file?";
OverwriteFileQuestion = "The file already exists. Do you want to overwrite"; // Will be appended with file name and a question mark
DoOverwrite = "Yes";
DoOverwrite_Tooltip = "Overwrite existing file.";
NoOverwrite = "Cancel";
NoOverwrite_Tooltip = "Do NOT overwrite existing file (your scene won't be saved).";

// The load scene/phunlet dialog
ImportPhunletButton = "Import";
ImportPhunletButton_Tooltip = "Import a phunlet or a scene";
ImportPhunletMenu   = "Import phunlet";
SavePhunletButton = "EnPhunlet";
SavePhunletMenu   = "Save phunlet";

NewScene = "New scene";
SaveSceneButton = "Save scene...";
SaveSceneMenu   = "Save scene";

LoadSceneButton = "Load scene...";
LoadSceneButton_Tooltip = "Load a scene or a phunlet";
LoadSceneMenu   = "Load scene";

ClearScene = "Clear scene";

ChangeLanguage = "Change language";

EraseWater = "Erase water";
EraseWater_Tooltip = "Erases all water from the scene";

Cancel = "Cancel";
Slider_Tooltip = "Click your middle mouse button to reset the slider to its default value";
LabeledSlider_Tooltip = "Click the value to enter a new one";

PopupTitle = "Options";

ZoomToScene = "Zoom to scene";
ZoomToScene_Tooltip = "Moves the camera to where all the objects are";
ResetView   = "Default view";
ResetView_Tooltip = "Moves the camera to its original position and zoom";

// Options
Option_GravitySwitch = "G";
Option_GravitySwitch_Tooltip = "Turn gravity on and off";
Option_AirSwitch = "Air";
Option_AirSwitch_Tooltip = "Toggle air friction and buoyancy on and off";
Option_LeftClickMenus = "LMC menu";
Option_LeftClickMenus_Tooltip = "Left mouse click menus. Checking this lets you open the options menus by left-click instead of just right-click.";
Option_SimpleMode = "Simple";
Option_SimpleMode_Tooltip = "Simple mode. Check to hide some advanced settings that clutter up the menus";
Option_FreeDraw = "Inside";
Option_FreeDraw_Tooltip = "Free drawing. Lets you draw inside other objects and around other objects without selecting them";
Option_AutoGlue = "Glue";
Option_AutoGlue_Tooltip = "Automaticly glues new geometries to the background. Loosen with right-click -> geoms -> Loosen";

Option_Shaders = "Enable a-a";
Option_Shaders_Tooltip = "Enable anti-aliasing. Use shaders to smoothe out the borders of objects to avoid pixel artifacts.\nDisable to optain a performence gain.";
Option_SimpleWater = "simple wat";
Option_SimpleWater_Tooltio = "Simple water rendering. Turn this on to get an performence gain.";
Option_DrawHinges = "Draw H/F";
Option_DrawClouds = "Clouds";
Option_DrawBorders = "Borders";
Option_DrawBorders_Tooltip = "Draw borders. Toggle the drawing of borders around objects";
Option_16BitTextures = "16 bit";
Option_16BitTextures_Tooltip = "16 bit textures. Forces all textures to have a maximum bit depth of 16 bits.\nMay improve performence for some.";
Option_CalibrateJoysticks = "Calibrate joysticks";
Option_SimSpeed = "Sim speed";

Exit = "Exit";
Exit_Tooltip = "Close Phun";

ControlTitle = "Control";

ToggleFullscreen = "Toggle fullscreen";

Undo = "Undo";
Undo_Tooltip = "Steps back time to before you made your last edit";

Redo = "Redo";
Redo_Tooltip = "Redo what you just undid";

// Related to color:
ColorMenuButton = "Color";
ColorMenu = "Color";
Hue = "H";
Saturation = "S";
Lightness = "L";
Alpha = "O";
RandomColor = "Random color";
RandomColorsEach = "Random colors";

// Some popup options
NoFollow = "NoFollow";
FollowObject = "Follow";
Erase = "Erase";
Clone = "Clone";
Mirror = "Mirror";
NoChain = "NoChain";
NoChain_Tooltip = "Dissolve chains. Disconnect the parts of the chain from each other";
InvertSelection = "Invert";
InvertSelection_Tooltip = "Invert selection. Select everything that isn't selected now, instead of what is now selected.";
MoveToBack = "Back";
MoveToFront = "Front";

SelectMenuButton = "Select";

SelectPoly   = "Polygons";
SelectBox    = "Boxes";
SelectCircle = "Circles";
SelectPlane  = "Planes";
SelectHinge  = "Hinges";
SelectFix    = "Fixates";
SelectSpring = "Springs";
SelectPen    = "Pens";
SelectChain  = "Chains";
SelectGroup  = "Select group ";

DestroyKey = "Destroy";
DestroyKey_Tooltip = "Select a key that when pressed will destroy the affected objects";
MirrorKey = "Mirror";
MirrorKey_Tooltip = "Select a key that when pressed will mirror a group of objects.\n"+
                    "If several objects are bound to be mirrored by the same key, all objects will be mirrored together along their longest axis.";

SpringMenuButton = "Springs";
SpringMenu = "Spring options";
SpringStrength = "Strength";
SpringStrength_Tooltip = "The strength of the spring.";
SpringDamping = "Damping";
SpringDamping_Tooltip = "How much to dampen the velocity.\nA low value means a lot of oscillation.\nA value of 1 means critically damped.";
SpringLength = "Target length";
SpringLength_Tooltip = "The ideal length of the spring; the length the spring wants to have.";

HingeMenuButton = "Hinges";
HingeMenu = "Hinge options";
HingeMotor = "Motor";
HingeReversed = "Reversed";

MotorSpeed = "Speed";
MotorStrength = "Strength";
MotorAutoBrake = "Auto-brake";
MotorAutoBrake_Tooltip = "Automaticly brakes the motor if none of the control keys are being pushed.\nThis inverts the meaning of the brake-key to now mean \"neutral\".";
HingeBreakeImpulse = "Impulse limit";

Hinge_ForwardKey = "Forward";
Hinge_BackKey    = "Back";
Hinge_BrakeKey   = "Brake";

Button_Tooltip = "Click with your middle mouse button to reset";
Button_NoneSelected = "[       ]";
Button_PressAButton = "[ ??? ]";
Button_Toggle = "Toggle";

PenMenuButton = "Pens";
PenMenu = "Pen options";
PenLife = "Time";
PenScale = "Size";
PenClearTrail = "Clear";

// Geom settings
GeomMenuButton = "Geom";
GeomMenu = "Settings";
Glue = "Glue";
Glue_Tooltip = "Glue selected objects to background";
Loosen = "Loosen";
Loosen_Tooltip = "Loosen from any attachments";
Liquify = "Liquify";
Liquify_Tooltip = "Turn into water!";
CenterHinge = "Add center hinge";
Circle = "Transform into circle";
Friction = "Friction";
Bounciness = "Bounciness";
Density = "Density";
AirFrictionMult = "Air friction multiplier";
CollisionMenuButton = "Collision";
CollisionMenu = "";
CollisionGroup = ""; // Usage: "Collision group A", "Collision group B", ...
WaterCollisionOn = "water";
HeteroCollisionOn = "NSC";
HeteroCollisionOn_Tooltip = "No selfcollision. If checked this geometry will not collide with anything with identical collision settings (groups, water and this checkbox)";
GeomControllerMenu = "Controller";
GeomControllerAcc     = "Acceleration";
GeomControllerReverseXY = "Reverse axes";
GeomControllerInvertX   = "Invert X-axis";
GeomControllerInvertY   = "Invert Y-axis";

DirSelector_Tooltip = "Click with your middle mouse button to reset";
DirSelector_NoneSelected = "No directional controller";
DirSelector_ChooseInput = "Select input";


EntInfoButton = "Info";
EntInfoMenu = "Info";
EntInfoArea = "Area";
EntInfoArea_Tooltip = "The summed area";
EntInfoMass = "Mass";
EntInfoMass_Tooltip = "The summed mass";
EntInfoTorque = "Motor torque";
EntInfoTorque_Tooltip = "The summed motor torque";
EntInfoMaxHingeImpulse = "Hinge impulse";
EntInfoMaxHingeImpulse_Tooltip = "The largest hinge impulse";
EntInfoVelocity = "Vel";
EntInfoVelocity_Tooltip = "The average velocity";
EntInfoAngVel = "Angular vel";
EntInfoAngVel_Tooltip = "The average angular velocity";
EntInfoEnergy = "Energy";
EntInfoEnergy_Tooltip = "The potential and kinetic energy";

////////////////////////////////////////////////////////////////////////////////////
// All the undos, should start with lower case to fit into a "Undo foo" sentence. //
////////////////////////////////////////////////////////////////////////////////////

UndoPolygon = "polygon";
UndoPlane = "plane";
UndoCircle = "circle";
UndoChain = "chain";
UndoBox = "box";
UndoFixate = "fixate";
UndoHinge = "hinge";
UndoSpring = "spring";
UndoPen = "pen";
UndoCenterHinge = "hinge";

UndoClone = "clone";
UndoMirror = "mirror";
UndoScale = "scale";
UndoErase = "erase";
UndoDrag = "drag";
UndoMove = "move";
UndoRotate = "rotate";

UndoLoosen = "loosen";
UndoLiquify = "liquify";
UndoToCircle = "to circle";
UndoSliderChange = "slider change";

UndoClear = "clear";
UndoNewScene = "new scene";
UndoSnapshot = "snapshot";

UndoDissolveChain = "dissolve chain";

UndoImportPhunlet = "import phunlet";
UndoLoadScene = "load scene";
UndoSimStart = "sim start";

UndoGroupInclusion = "group inclusion";
UndoGroupExclusion = "group exclusion";
UndoGroupAssignment = "group assignment";
UndoGroupRemoval = "group removal";

UndoRandomColor = "random color";
UndoRandomColors = "random colors";

UndoTextEdit = "text edit";

UndoCodePaste = "phunlet paste";

UndoGlue = "glue to background";
UndoDestroy = "destruction"
Last modified September 3, 2008 2:30 pm
Copyright 2008 Algoryx Simulation