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// Made for Phun beta 4.22
// Slim English notation by tatt61880 in Japan
MoreTranslations = "More translations at www.phunland.com";
// Things for describing groups
EmptyGroup = "empty group";
For = "for"; // Example: ColorMenu "For" my_group.
// Used for describing types (like "12 geometries")
Type_Box = "box";
Type_Box_plural = "boxes";
Type_Circle = "circle";
Type_Circle_plural = "circles";
Type_Polygon = "polygon";
Type_Polygon_plural = "polygons";
Type_Plane = "plane";
Type_Plane_plural = "planes";
Type_Geom = "geom"; // A general geometry (ie, any of the above)
Type_Geom_plural = "geoms";
Type_FixJoint = "fixjoint";
Type_FixJoint_plural = "fixjoints";
Type_Hinge = "hinge";
Type_Hinge_plural = "hinges";
Type_Spring = "spring";
Type_Spring_plural = "springs";
Type_Pen = "pen";
Type_Pen_plural = "pens";
Type_Entity = "obj"; // The most general form
Type_Entity_plural = "objs";
// The tools
ToolSketch = "Sketch";
ToolSketch_Tooltip = "Sketch tool (K) - the most versatile tool.\n" +
"Lets you draw polygons almost anywhere.\n" +
"If you draw a small circle inside a geometry a hinge is attached.\n" +
"If you draw a polygon containing a hinge, the new polygon will be connected to that hinge.\n" +
"Encircle objects to select them.\n" +
"If you click and drag a selected object, it will be moved if the simulation is paused and dragged if it is running";
ToolBrush = "Brush";
ToolBrush_Tooltip = "Brush tool (B) - draws polygons.\n" +
"Hold down SHIFT to draw straight lines.\n" +
"Encircle objects to select them.\n" +
"\n" +
"Rotate objects by dragging them with your right mouse button\n" +
"Pan the view by dragging the background with your right mouse button\n" +
"Zoom in and out by using you mouse scroll wheel.";
ToolDrag = "Drag";
ToolDrag_Tooltip = "Drag tool (D) - drags objects when the simulation is running.";
ToolPlane = "Plane";
ToolPlane_Tooltip = "Plane tool (P) - created an infinite plane.\n" +
"When creating the plane, hold down SHIFT to rotate it in 15degrees intervals.";
ToolCircle = "Circle";
ToolCircle_Tooltip = "Circle creation tool (C)";
ToolBox = "Box";
ToolBox_Tooltip = "Box creation tool (X)\n" +
"Hold down SHIFT to create a square";
ToolChain = "Chain";
ToolChain_Tooltip = "Chain tool (N) - creates a chain.\n" +
"Hold down SHIFT to draw a straight line (works like brush tool).";
ToolSpring = "Spring";
ToolSpring_Tooltip = "Spring tool (S) - connects any two objects with a spring.";
ToolFixJoint = "Fixate";
ToolFixJoint_Tooltip = "Fixate (F) - click on an object to weld it to the underlying object (or background).";
ToolHinge = "Hinge";
ToolHinge_Tooltip = "Hinge tool (H) - click on an object to connect it with the underlying object (or background) with a hinge.\n" +
"A hinge can later be given a motor in the options for it.";
ToolPen = "Pen";
ToolPen_Tooltip = "Pen tool (E) - attaches a pen on an object. The pen then draws a line wherever it goes.";
ToolScale = "Scale";
ToolScale_Tooltip = "Scale tool (R) - scaled the selected objects.\n" +
"Hold down SHIFT to scale both axes equally.\n" +
"Hold down CTRL to scale in integer amounts or fractions (ie, scale up 2x, 3x, or scale down to 1/2, 1/3, ...)\n" +
"You can press ALT to apply the scale in real-time (very cpu intensive)";
// The menu bar buttons:
FileButton = "File";
FileTitle = "File";
ToolbarButton = "Toolbar";
ToolbarTitle = "Toolbar";
SimControlButton = "Sim control";
SimControlTitle = "Simulation control";
OptionsButton = "Options";
OptionsTitle = "Options";
HelpButton = "Help!";
HelpTitle = "Help";
AboutButton = "About";
AboutTitle = "About Phun";
AboutText = "Created by Emil Ernerfeldt\n" +
"Copyright 2008, Algoryx simulation (www.algoryx.se)\n" +
"phungame@gmail.com\n" +
"www.phunland.com\n" +
"Free for non-commercial use";
EntityOptionsButton = "Object menu";
InfoButton = "Show sim-info";
InfoTitle = "Sim-info";
BackgroundOptionsButton = "Background options";
BackgroundOptions = "Background options";
Zoom = "Zoom";
ChooseScene = "Choose scene";
// The save dialog
SaveAsWhat = "Save as what?";
Scene_FileName = "File name: ";
Scene_Author = "Author: ";
Scene_Description = "Description: ";
Save = "Save";
// File overwrite dialog
OverwriteFileTitle = "Overwrite existing file?";
OverwriteFileQuestion = "The file already exists. Do you want to overwrite"; // Will be appended with file name and a question mark
DoOverwrite = "Yes";
DoOverwrite_Tooltip = "Overwrite existing file.";
NoOverwrite = "Cancel";
NoOverwrite_Tooltip = "Do NOT overwrite existing file (your scene won't be saved).";
// The load scene/phunlet dialog
ImportPhunletButton = "Import";
ImportPhunletButton_Tooltip = "Import a phunlet or a scene";
ImportPhunletMenu = "Import phunlet";
SavePhunletButton = "EnPhunlet";
SavePhunletMenu = "Save phunlet";
NewScene = "New scene";
SaveSceneButton = "Save scene...";
SaveSceneMenu = "Save scene";
LoadSceneButton = "Load scene...";
LoadSceneButton_Tooltip = "Load a scene or a phunlet";
LoadSceneMenu = "Load scene";
ClearScene = "Clear scene";
ChangeLanguage = "Change language";
EraseWater = "Erase water";
EraseWater_Tooltip = "Erases all water from the scene";
Cancel = "Cancel";
Slider_Tooltip = "Click your middle mouse button to reset the slider to its default value";
LabeledSlider_Tooltip = "Click the value to enter a new one";
PopupTitle = "Options";
ZoomToScene = "Zoom to scene";
ZoomToScene_Tooltip = "Moves the camera to where all the objects are";
ResetView = "Default view";
ResetView_Tooltip = "Moves the camera to its original position and zoom";
// Options
Option_GravitySwitch = "G";
Option_GravitySwitch_Tooltip = "Turn gravity on and off";
Option_AirSwitch = "Air";
Option_AirSwitch_Tooltip = "Toggle air friction and buoyancy on and off";
Option_LeftClickMenus = "LMC menu";
Option_LeftClickMenus_Tooltip = "Left mouse click menus. Checking this lets you open the options menus by left-click instead of just right-click.";
Option_SimpleMode = "Simple";
Option_SimpleMode_Tooltip = "Simple mode. Check to hide some advanced settings that clutter up the menus";
Option_FreeDraw = "Inside";
Option_FreeDraw_Tooltip = "Free drawing. Lets you draw inside other objects and around other objects without selecting them";
Option_AutoGlue = "Glue";
Option_AutoGlue_Tooltip = "Automaticly glues new geometries to the background. Loosen with right-click -> geoms -> Loosen";
Option_Shaders = "Enable a-a";
Option_Shaders_Tooltip = "Enable anti-aliasing. Use shaders to smoothe out the borders of objects to avoid pixel artifacts.\nDisable to optain a performence gain.";
Option_SimpleWater = "simple wat";
Option_SimpleWater_Tooltio = "Simple water rendering. Turn this on to get an performence gain.";
Option_DrawHinges = "Draw H/F";
Option_DrawClouds = "Clouds";
Option_DrawBorders = "Borders";
Option_DrawBorders_Tooltip = "Draw borders. Toggle the drawing of borders around objects";
Option_16BitTextures = "16 bit";
Option_16BitTextures_Tooltip = "16 bit textures. Forces all textures to have a maximum bit depth of 16 bits.\nMay improve performence for some.";
Option_CalibrateJoysticks = "Calibrate joysticks";
Option_SimSpeed = "Sim speed";
Exit = "Exit";
Exit_Tooltip = "Close Phun";
ControlTitle = "Control";
ToggleFullscreen = "Toggle fullscreen";
Undo = "Undo";
Undo_Tooltip = "Steps back time to before you made your last edit";
Redo = "Redo";
Redo_Tooltip = "Redo what you just undid";
// Related to color:
ColorMenuButton = "Color";
ColorMenu = "Color";
Hue = "H";
Saturation = "S";
Lightness = "L";
Alpha = "O";
RandomColor = "Random color";
RandomColorsEach = "Random colors";
// Some popup options
NoFollow = "NoFollow";
FollowObject = "Follow";
Erase = "Erase";
Clone = "Clone";
Mirror = "Mirror";
NoChain = "NoChain";
NoChain_Tooltip = "Dissolve chains. Disconnect the parts of the chain from each other";
InvertSelection = "Invert";
InvertSelection_Tooltip = "Invert selection. Select everything that isn't selected now, instead of what is now selected.";
MoveToBack = "Back";
MoveToFront = "Front";
SelectMenuButton = "Select";
SelectPoly = "Polygons";
SelectBox = "Boxes";
SelectCircle = "Circles";
SelectPlane = "Planes";
SelectHinge = "Hinges";
SelectFix = "Fixates";
SelectSpring = "Springs";
SelectPen = "Pens";
SelectChain = "Chains";
SelectGroup = "Select group ";
DestroyKey = "Destroy";
DestroyKey_Tooltip = "Select a key that when pressed will destroy the affected objects";
MirrorKey = "Mirror";
MirrorKey_Tooltip = "Select a key that when pressed will mirror a group of objects.\n"+
"If several objects are bound to be mirrored by the same key, all objects will be mirrored together along their longest axis.";
SpringMenuButton = "Springs";
SpringMenu = "Spring options";
SpringStrength = "Strength";
SpringStrength_Tooltip = "The strength of the spring.";
SpringDamping = "Damping";
SpringDamping_Tooltip = "How much to dampen the velocity.\nA low value means a lot of oscillation.\nA value of 1 means critically damped.";
SpringLength = "Target length";
SpringLength_Tooltip = "The ideal length of the spring; the length the spring wants to have.";
HingeMenuButton = "Hinges";
HingeMenu = "Hinge options";
HingeMotor = "Motor";
HingeReversed = "Reversed";
MotorSpeed = "Speed";
MotorStrength = "Strength";
MotorAutoBrake = "Auto-brake";
MotorAutoBrake_Tooltip = "Automaticly brakes the motor if none of the control keys are being pushed.\nThis inverts the meaning of the brake-key to now mean \"neutral\".";
HingeBreakeImpulse = "Impulse limit";
Hinge_ForwardKey = "Forward";
Hinge_BackKey = "Back";
Hinge_BrakeKey = "Brake";
Button_Tooltip = "Click with your middle mouse button to reset";
Button_NoneSelected = "[ ]";
Button_PressAButton = "[ ??? ]";
Button_Toggle = "Toggle";
PenMenuButton = "Pens";
PenMenu = "Pen options";
PenLife = "Time";
PenScale = "Size";
PenClearTrail = "Clear";
// Geom settings
GeomMenuButton = "Geom";
GeomMenu = "Settings";
Glue = "Glue";
Glue_Tooltip = "Glue selected objects to background";
Loosen = "Loosen";
Loosen_Tooltip = "Loosen from any attachments";
Liquify = "Liquify";
Liquify_Tooltip = "Turn into water!";
CenterHinge = "Add center hinge";
Circle = "Transform into circle";
Friction = "Friction";
Bounciness = "Bounciness";
Density = "Density";
AirFrictionMult = "Air friction multiplier";
CollisionMenuButton = "Collision";
CollisionMenu = "";
CollisionGroup = ""; // Usage: "Collision group A", "Collision group B", ...
WaterCollisionOn = "water";
HeteroCollisionOn = "NSC";
HeteroCollisionOn_Tooltip = "No selfcollision. If checked this geometry will not collide with anything with identical collision settings (groups, water and this checkbox)";
GeomControllerMenu = "Controller";
GeomControllerAcc = "Acceleration";
GeomControllerReverseXY = "Reverse axes";
GeomControllerInvertX = "Invert X-axis";
GeomControllerInvertY = "Invert Y-axis";
DirSelector_Tooltip = "Click with your middle mouse button to reset";
DirSelector_NoneSelected = "No directional controller";
DirSelector_ChooseInput = "Select input";
EntInfoButton = "Info";
EntInfoMenu = "Info";
EntInfoArea = "Area";
EntInfoArea_Tooltip = "The summed area";
EntInfoMass = "Mass";
EntInfoMass_Tooltip = "The summed mass";
EntInfoTorque = "Motor torque";
EntInfoTorque_Tooltip = "The summed motor torque";
EntInfoMaxHingeImpulse = "Hinge impulse";
EntInfoMaxHingeImpulse_Tooltip = "The largest hinge impulse";
EntInfoVelocity = "Vel";
EntInfoVelocity_Tooltip = "The average velocity";
EntInfoAngVel = "Angular vel";
EntInfoAngVel_Tooltip = "The average angular velocity";
EntInfoEnergy = "Energy";
EntInfoEnergy_Tooltip = "The potential and kinetic energy";
////////////////////////////////////////////////////////////////////////////////////
// All the undos, should start with lower case to fit into a "Undo foo" sentence. //
////////////////////////////////////////////////////////////////////////////////////
UndoPolygon = "polygon";
UndoPlane = "plane";
UndoCircle = "circle";
UndoChain = "chain";
UndoBox = "box";
UndoFixate = "fixate";
UndoHinge = "hinge";
UndoSpring = "spring";
UndoPen = "pen";
UndoCenterHinge = "hinge";
UndoClone = "clone";
UndoMirror = "mirror";
UndoScale = "scale";
UndoErase = "erase";
UndoDrag = "drag";
UndoMove = "move";
UndoRotate = "rotate";
UndoLoosen = "loosen";
UndoLiquify = "liquify";
UndoToCircle = "to circle";
UndoSliderChange = "slider change";
UndoClear = "clear";
UndoNewScene = "new scene";
UndoSnapshot = "snapshot";
UndoDissolveChain = "dissolve chain";
UndoImportPhunlet = "import phunlet";
UndoLoadScene = "load scene";
UndoSimStart = "sim start";
UndoGroupInclusion = "group inclusion";
UndoGroupExclusion = "group exclusion";
UndoGroupAssignment = "group assignment";
UndoGroupRemoval = "group removal";
UndoRandomColor = "random color";
UndoRandomColors = "random colors";
UndoTextEdit = "text edit";
UndoCodePaste = "phunlet paste";
UndoGlue = "glue to background";
UndoDestroy = "destruction"
Last modified September 3, 2008 2:30 pm