Phun is a Master of Science Thesis by Computing Science student Emil Ernerfeldt for supervisor Kenneth Bodin at VRLab, Umeå University, Sweden. The solver is based on work by Claude Lacoursière Phun is meant to be a playground where people can be creative. It can also be used as an educational tool to learn about physics concepts such as restitution and friction. Phun was coded in C++ using OpenGL, GLEW, SDL (for window management), SDL_image (for reading images) and boost, including boost_filesystem. Everything was coded by Emil Ernerfeldt, including the physics engine and user interface. The name is a play on the words "physics fun". On June 27th, the latest beta, version 4, was released after three months of work. It had a completely new interface, and numerous new features. The full changelog for all version of Phun. See also
Last modified August 13, 2008 7:15 pm
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