Download this config file
// Made for beta 5
// Official English original by Emil Ernerfeldt
/*
Phun only supports 8-bit character sets with Latin-1 being the default.
You can change this default by making your own font file (see data/fonts/readme.txt for details) and set it in this file liks so:
Font = "my_cyrillic_arial_black"; // Or whatever your font is called
*/
//Font = "fixedsys"; // Uncomment to activate
MoreTranslations = "More translations at www.phunland.com";
// Things for describing groups
EmptyGroup = "empty group";
WaterGroup = "splash of water";
For = "for"; // Example: ColorMenu "For" my_group.
// Used for describing types (like "12 geometries")
Type_Box = "box";
Type_Box_plural = "boxes";
Type_Circle = "circle";
Type_Circle_plural = "circles";
Type_Polygon = "polygon";
Type_Polygon_plural = "polygons";
Type_Plane = "plane";
Type_Plane_plural = "planes";
Type_Geom = "geometry"; // A general geometry (ie, any of the above)
Type_Geom_plural = "geometries";
Type_FixJoint = "fixjoint";
Type_FixJoint_plural = "fixjoints";
Type_Hinge = "hinge";
Type_Hinge_plural = "hinges";
Type_Spring = "spring";
Type_Spring_plural = "springs";
Type_Tracer = "tracer";
Type_Tracer_plural = "tracers";
Type_Entity = "object"; // The most general form
Type_Entity_plural = "objects";
/////////////////////////////////////////////////////////////////////////////
// The tools
ToolMove = "Move";
ToolMove_Tooltip = "Move objects and water";
ToolDrag = "Drag";
ToolDrag_Tooltip = "Drag tool (D) - drags objects when the simulation is running.";
ToolRotate = "Rotate";
ToolRotate_Tooltip = "Rotate objects and water";
ToolPolygon = "Polygon";
ToolPolygon_Tooltip = "Polygon tool (P) - draw polygons.\n" +
"Hold down SHIFT to draw straight lines.\n" +
"Encircle objects to select them.\n" +
"\n" +
"Rotate objects by dragging them with your right mouse button\n" +
"Pan the view by dragging the background with your right mouse button\n" +
"Zoom in and out by using you mouse scroll wheel.";
ToolBrush = "Brush";
ToolBrush_Tooltip = "Brush tool (B) - draw polygons with brush-strokes.\n"+
"Draw shapes with your left mouse button, and erase with your right mouse button.\n"+
"If you have a pen tablet, you will get pressure sensitive strokes.";
ToolPlane = "Plane";
ToolPlane_Tooltip = "Plane tool (A) - creates an infinite plane.\n" +
"When creating the plane, hold down SHIFT to rotate it in 15° intervals, or just keep the mouse close to the origin of rotation.";
ToolCircle = "Circle";
ToolCircle_Tooltip = "Circle creation tool (C)";
ToolGears = "Gear tool";
ToolGears_Tooltip = "Create hinged gears (G)";
ToolBox = "Box";
ToolBox_Tooltip = "Box creation tool (X)\n" +
"Hold down SHIFT to create a square";
ToolChain = "Chain";
ToolChain_Tooltip = "Chain tool (N) - creates a chain.\n" +
"Hold down SHIFT to draw a straight line (works like brush tool).\n" +
"To customize your chain, select anything with two hinges and in the context menu choose \"Use as chain\"";
ToolSpring = "Spring";
ToolSpring_Tooltip = "Spring tool (S) - connects any two objects with a spring.";
ToolFixJoint = "Fixate";
ToolFixJoint_Tooltip = "Fixate (F) - click on an object to weld it to the underlying object (or background).";
ToolHinge = "Hinge";
ToolHinge_Tooltip = "Hinge tool (H) - click on an object to connect it with the underlying object (or background) with a hinge.\n" +
"A hinge can later be given a motor in the options for it.";
ToolTracer = "Tracer";
ToolTracer_Tooltip = "Tracer tool (E) - attaches a tracer on an object. The tracer then draws a line wherever it goes.";
ToolScale = "Scale";
ToolScale_Tooltip = "Scale tool (R) - scaled the selected objects.\n" +
"Hold down SHIFT to scale both axes equally.\n" +
"Hold down CTRL to scale in integer amounts or fractions (i.e., scale up 2x, 3x, or scale down to 1/2, 1/3, ...)\n" +
"You can press ALT to apply the scale in real-time (very cpu intensive)";
ToolCut = "Cut";
ToolCut_Tooltip = "Cut tool (t) - draw a line to cut a polygon.\n";
CSGBrushRadius = "Brush size";
CSGBrushCalligraphy = "Calligraphy";
CSGBrushMultidraw = "Multi-draw";
CSGBrushEraser = "Eraser";
GearSize = "Teeth size";
GearOuter = "Outer gears";
GearInner = "Inner gears";
GearThickness = "Hollow gear thickness";
ChainTool_Reset = "Reset chain";
ChainTool_Reset_Tooltip = "Reset chain tool to default";
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// The menu bar buttons:
FileButton = "File";
FileTitle = "File";
ToolbarButton = "Toolbar";
SimControlButton = "Sim control";
SimControlTitle = "Simulation control";
OptionsButton = "Options";
OptionsTitle = "Options";
RecordMenuButton = "Recorder";
RecordMenuTitle = "Recorder";
CameraMenuButton = "Camera";
CameraMenuTitle = "Camera menu";
/////////////////////////////////////////////////////////////////////////
HelpButton = "Help!";
HelpTitle = "Help";
AboutButton = "About";
AboutTitle = "About Algodoo Phun edition";
AboutText = "Created by Emil Ernerfeldt\n" +
"Copyright 2008-2009, Algoryx simulation (www.algoryx.se)\n" +
"algodoo@algoryx.se\n" +
"www.algoryx.se/algodoo";
HideWindows = "Hide windows";
ShowWindows = "Show windows";
EntityOptionsButton = "Context menu";
EntityOptionsTitle = "Settings";
InfoButton = "Show sim-info";
InfoTitle = "Sim-info";
FindMoreScenes = "Find more scenes";
CheckForUpdates = "Check for updates";
CheckForUpdates_Tooltip = "Visit the product homepage";
BuyProduct = "Buy Algodoo";
BuyProduct_Tooltip = "Buy the full edition to get access to tons of new features";
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
BackgroundOptionsButton = "Background options";
BackgroundOptions = "Background options";
Zoom = "Zoom";
ChooseScene = "Choose scene";
// The save dialog
SaveAsWhat = "Save as what?";
Scene_FileName = "File name: ";
Scene_Author = "Author: ";
Scene_Description = "Description: ";
Save = "Save";
// File overwrite dialog
OverwriteFileTitle = "Overwrite existing file?";
OverwriteFileQuestion = "The file already exists. Do you want to overwrite"; // Will be appended with file name and a question mark
DoOverwrite = "Yes";
DoOverwrite_Tooltip = "Overwrite existing file.";
NoOverwrite = "Cancel";
NoOverwrite_Tooltip = "Do NOT overwrite existing file (your scene won't be saved).";
// The load scene/phunlet dialog
ImportPhunletButton = "Import phunlet";
ImportPhunletButton_Tooltip = "Import a phunlet or a scene";
ImportPhunletMenu = "Import phunlet";
SavePhunletButton = "Save selected";
SavePhunletMenu = "Save phunlet";
NewScene = "New scene";
SaveSceneButton = "Save scene...";
SaveSceneMenu = "Save scene";
LoadSceneButton = "Load scene...";
LoadSceneButton_Tooltip = "Load a scene or a phunlet";
LoadSceneMenu = "Load scene";
ClearScene = "Clear scene";
ChangeLanguage = "Change language";
WaterButton = "Water options";
WaterMenu = "Water options";
EraseWater = "Erase all water";
EraseWater_Tooltip = "Erases all water from the scene";
Cancel = "Cancel";
Slider_Tooltip = "Click your middle mouse button to reset the slider to its default value";
LabeledSlider_Tooltip = "Click the value to enter a new one";
PopupTitle = "Options";
ZoomToScene = "Zoom to scene";
ZoomToScene_Tooltip = "Moves the camera to where all the objects are";
ResetView = "Default view";
ResetView_Tooltip = "Moves the camera to its original position and zoom";
////////////////////////////////////////////////////////////////////////////////////
// Options
Simulation = "Simulation";
Interface = "Interface";
Rendering = "Rendering";
Visualization = "Visualization";
Layers = "Layers";
Option_GravitySwitch = "Gravity";
Option_GravitySwitch_Tooltip = "Turn gravity on and off";
Option_AirSwitch = "Air";
Option_AirSwitch_Tooltip = "Toggle air friction and buoyancy on and off";
Option_GravityStrength = "Gravity strength";
Option_GravityAngleOffset = "Gravity angle offset";
Option_AirFrictionMultiplier = "Air friction strength";
Option_UseAccelerometer = "Use accelerometer";
Option_UseAccelerometer_Tooltip = "Use the hardware accelerometer to control the direction and strength of gravity";
Option_SmartAccelerometer = "Smart accelerometer";
Option_SmartAccelerometer_Tooltip = "Sets the gravitation to zero if close to level";
Option_QuadraticAccelerometer = "Quadratic accelerometer response";
Option_QuadraticAccelerometer_Tooltip = "Gives smaller response for small tilts";
Option_CalibrateAccelerometer = "Calibrate accelerometer";
Option_CalibrateAccelerometer_Tooltip = "Set the current transformation as level";
Option_InvertedAccelerometer = "Invert accelerometer";
Option_PenInput = "Touch screen";
Option_PenInput_Tooltip = "Optimizes the user interface for use with only a touch screen.";
Option_Cursor = "Draw cursor";
Option_Cursor_Tooltip = "Uncheck to hide the cursor";
Option_AllowSelection = "Select by encircling";
Option_AllowSelection_Tooltip = "Allow selection of an object by encircling them with a box or polygon";
Level = "Level";
Level_Simple = "Simple mode";
Level_Simple_Tooltip = "Only show the bare essentials";
Level_Medium = "Medium mode";
Level_Medium_Tooltip = "Show the most common settings";
Level_Advanced = "Advanced mode";
Level_Advanced_Tooltip = "Show all settings";
Option_Shaders = "Enable anti-aliasing through shaders";
Option_Shaders_Tooltip = "Use shaders to smooth out the borders of objects to avoid pixel artifacts.\nDisable to obtain a performance gain.";
Option_MetaWater = "Meta-surface water rendering";
Option_MetaWater_Tooltip = "Render water as a continuous meta-surface. Uncheck this to draw each drop of water as a circle.";
Option_GPUWater = "Hardware water surface generation";
Option_GPUWater_Tooltip = "Uncheck this to do software meta-surface construction. Hardware water is faster on new graphics cards, and looks best with shaders on.";
Option_DrawHinges = "Draw Hinges/Fixes when running";
Option_DrawClouds = "Draw clouds";
Option_16BitTextures = "16 bit textures";
Option_16BitTextures_Tooltip = "Forces all textures to have a maximum bit depth of 16 bits.\nMay improve performance.";
Option_CalibrateJoysticks = "Calibrate joysticks";
Option_SimSpeed = "Simulation speed";
ShowScaleIndicator = "Show scale indicator";
LayerFilterIntro = "Show layers:";
None = "None";
AutoGlue = "Auto-glue";
AutoGlue_Tooltip = "Automatically glues new geometries to the background. Loosen them in the Geometry actions menu";
Defaults = "Defaults";
Defaults_Tooltip = "Controls the defaults of new stuff";
DefaultBorders = "Borders";
DefaultBorders_Tooltip = "Controls whether new entities should have borders";
//////////////////////////////////////////////////////
Exit = "Exit";
Exit_Tooltip = "Close Phun";
ToggleFullscreen = "Toggle fullscreen";
Undo = "Undo";
Undo_Tooltip = "Steps back time to before you made your last edit";
Redo = "Redo";
Redo_Tooltip = "Redo what you just undid";
// Related to color:
ColorMenuButton = "Color menu";
ColorMenu = "Color menu";
Hue = "Hue";
Saturation = "Saturation";
Lightness = "Lightness";
Value = "Value";
Alpha = "Opacity";
RandomColor = "Random color";
RandomColorsEach = "Random colors";
DrawBorders = "Draw borders";
OpaqueBorders = "Opaque borders";
BoxText = "Box text";
TextSize = "Text scale";
BoxRuler = "Ruler";
BoxRuler_Tooltip = "Adds ruler markings to the selected box";
DrawCake = "Draw circle cake";
LoadTexture = "Select a texture...";
Texture = "Texture";
TextureFind = "Find texture...";
TextureMatrixGenerate = "Auto-position texture";
NoTexture = "Clear texture";
AutogenGeom = "Generate geometry from texture";
MaterialMenuButton = "Material menu";
MaterialMenu = "Material";
SelectionButton = "Selection";
SelectionMenu = "Selection menu";
// Some popup options
NoFollow = "Stop following object";
NoGravityGroup = "Remove gravity group";
NoGravityGroup_Tooltip = "No longer base the direction of gravity on the rotation of any object";
FollowObject = "Follow with camera";
GravityGroup = "Bind to gravity direction";
GravityGroup_Tooltip = "When the selected objects rotates, so will the direction of the global gravity";
TrackRotation = "Track rotation";
TrackRotation_Tooltip = "Rotate camera with object";
Erase = "Erase";
Clone = "Clone";
Mirror = "Mirror";
NoChain = "Dissolve chain";
NoChain_Tooltip = "Disconnect the parts of the chain from each other";
InvertSelection = "Invert selection";
InvertSelection_Tooltip = "Select everything that isn't selected now, instead of what is now selected.";
SelectAlike = "Select alike";
SelectAlike_Tooltip = "Select objects identical to the selected";
MoveToBack = "Move selected to back";
MoveToFront = "Move selected to front";
Group = "Group";
Ungroup = "Ungroup";
UseAsChain = "Use as chain";
SelectMenuButton = "Select...";
SelectPoly = "Select polygons";
SelectBox = "select box";
SelectCircle = "Select circles";
SelectPlane = "Select planes";
SelectHinge = "Select hinges";
SelectFix = "Select fixates";
SelectSpring = "Select springs";
SelectTracer = "Select tracer";
SelectChain = "Select chains";
SelectWater = "Select water";
SelectGroup = "Select group ";
DestroyKey = "Destroy key";
DestroyKey_Tooltip = "Select a key that when pressed will destroy the affected objects";
MirrorKey = "Mirror key";
MirrorKey_Tooltip = "Select a key that when pressed will mirror a group of objects.\n"+
"If several objects are bound to be mirrored by the same key, all objects will be mirrored together along their longest axis.";
SpringMenuButton = "Springs...";
SpringMenu = "Spring options";
SpringStrength = "Strength";
SpringStrength_Tooltip = "The strength of the spring.";
SpringDamping = "Damping";
SpringDamping_Tooltip = "How much to dampen the velocity.\nA low value means a lot of oscillation.\nA value of 1 means critically damped.";
SpringLength = "Target length";
SpringLength_Tooltip = "The ideal length of the spring; the length the spring wants to have.";
HingeMenuButton = "Hinges...";
HingeMenu = "Hinge options";
HingeMotor = "Motor";
HingeReversed = "Reversed";
MotorSpeed = "Motor speed";
MotorStrength = "Motor strength";
MotorAutoBrake = "Auto-brake";
MotorAutoBrake_Tooltip = "Automatically brakes the motor if none of the control keys are being pushed.\nThis inverts the meaning of the brake-key to now mean \"neutral\".";
HingeBreakeImpulse = "Impulse break limit";
Hinge_ForwardKey = "Forward key";
Hinge_BackKey = "Back key";
Hinge_BrakeKey = "Brake key";
Button_Tooltip = "Click with your middle mouse button to reset";
Button_NoneSelected = "[None selected]";
Button_PressAButton = "[Press a key]";
Button_Toggle = "Toggle";
TracerMenuButton = "Tracers...";
TracerMenu = "Tracer options";
TracerLife = "Fade time";
TracerScale = "Size";
TracerClearTrail = "Clear trail";
CollisionMenuButton = "Collision menu";
CollisionMenu = "Collision menu";
CollisionGroup = "Collision group"; // Usage: "Collision group A", "Collision group B", ...
WaterCollisionOn = "Collides with water";
HeteroCollisionOn = "No selfcollision";
HeteroCollisionOn_Tooltip = "If checked this geometry will not collide with anything with identical collision settings (groups, water and this checkbox)";
NoCollisionGroup = "No collision group";
// Geom settings
GeomOptionsMenuButton = "Geometry settings...";
GeomOptionsMenu = "Geometry settings";
Friction = "Friction";
Restitution = "Restitution";
Attraction = "Attraction";
AttractionFalloff = "Attraction falloff: ";
AttractionFalloff_Tooltip = "Choose the falloff of the attraction force over distance";
AttractionLinearFalloff = "Linear";
AttractionLinearFalloff_Tooltip = "Give the attractive force a strength the is proportional to the inverse of the distance";
AttractionQuadraticFalloff = "Quadratic";
AttractionQuadraticFalloff_Tooltip = "Give the attractive force a strength the is proportional to the inverse of the squared distance";
KillerGeom = "Killer";
KillerGeom_Tooltip = "If true, this geometry will kill any other geometry it comes in contact with.";
Density = "Density";
Mass = "Mass";
AirFrictionMult = "Air friction multiplier";
FiniteGeomActionButton = "Geometry actions...";
FiniteGeomAction = "Geometry actions";
GlueToBackground = "Glue to background";
GlueToBackground_Tooltip = "Glue selected objects to background";
GlueTogether = "Glue together";
GlueTogether_Tooltip = "Glue together selected objects";
Loosen = "Loosen";
Loosen_Tooltip = "Loosen from any attachments";
Liquify = "Liquify selected";
Liquify_Tooltip = "Turn into water!";
CenterHinge = "Add center hinge";
AttachTracer = "Attach tracers";
TurnIntoCircle = "Transform into circle";
TurnIntoBox = "Transform into box";
Gearify = "Gearify";
Gearify_Tooltip = "Add gear-teeth to selected";
SendIntoOrbit = "Send into orbit";
SendIntoOrbit_Tooltip = "Send the object into orbit";
FiniteGeomControllerButton = "Geometry controller...";
FiniteGeomController = "Geometry controller";
GeomControllerMenu = "Controller";
GeomControllerAcc = "Controller acceleration";
GeomControllerReverseXY = "Reverse axes";
GeomControllerInvertX = "Invert X-axis";
GeomControllerInvertY = "Invert Y-axis";
DirSelector_Tooltip = "Click with your middle mouse button to reset";
DirSelector_NoneSelected = "No directional controller";
DirSelector_ChooseInput = "Select input";
// CSG menu:
CSGMenuButton = "CSG...";
CSGMenu = "CSG";
CSG_Cut = "Cut";
CSG_Intersect = "Intersect";
CSG_Difference = "Subtract";
CSG_Union = "Add";
EntInfoButton = "Information";
EntInfoMenu = "Information";
EntInfoArea = "Area";
EntInfoArea_Tooltip = "The summed area";
EntInfoMass = "Mass";
EntInfoMass_Tooltip = "The summed mass";
EntInfoTorque = "Motor torque";
EntInfoTorque_Tooltip = "The summed motor torque";
EntInfoMaxHingeImpulse = "Hinge impulse";
EntInfoMaxHingeImpulse_Tooltip = "The largest hinge impulse";
EntInfoVelocity = "Velocity";
EntInfoVelocity_Tooltip = "The average velocity";
EntInfoAngVel = "Angular velocity";
EntInfoAngVel_Tooltip = "The average angular velocity";
EntInfoMomentum = "Momentum";
EntInfoAngularMomentum = "Angular momentum";
EntInfoEnergy = "Energy";
EntInfoEnergy_Tooltip = "The potential and kinetic energy";
EnergyKineticLinear = "Kinetic linear energy";
EnergyKineticAngular = "Kinetic angular energy";
EnergyPotentialGravity = "Potential energy (gravity)";
EnergyPotentialAttraction = "Potential energy (attraction)";
EnergyPotentialSpring = "Potential energy (spring)";
ScriptMenuButton = "Script menu";
ScriptMenu = "Script menu";
Loading = "Loading!";
PleaseWait = "Please wait...";
////////////////////////////////////////////////////////////////////////////////////
// All the undos, should start with lower case to fit into a "Undo foo" sentence. //
////////////////////////////////////////////////////////////////////////////////////
UndoPolygon = "polygon";
UndoPlane = "plane";
UndoCircle = "circle";
UndoGear = "gear";
UndoChain = "chain";
UndoBox = "box";
UndoFixate = "fixate";
UndoHinge = "hinge";
UndoSpring = "spring";
UndoTracer = "tracer";
UndoCenterHinge = "center hinge";
UndoAttachTracers = "tracers";
UndoClone = "clone";
UndoMirror = "mirror";
UndoScale = "scale";
UndoErase = "erase";
UndoDrag = "drag";
UndoMove = "move";
UndoRotate = "rotate";
UndoLoosen = "loosen";
UndoLiquify = "liquify";
UndoToCircle = "to circle";
UndoToBox = "to box";
UndoGearify = "gearify";
UndoSliderChange = "slider change";
UndoClear = "clear";
UndoNewScene = "new scene";
UndoSnapshot = "snapshot";
UndoDissolveChain = "dissolve chain";
UndoImportPhunlet = "import phunlet";
UndoLoadScene = "load scene";
UndoSimStart = "sim start";
UndoGroupInclusion = "group inclusion";
UndoGroupExclusion = "group exclusion";
UndoGroupAssignment = "group assignment";
UndoGroupRemoval = "group removal";
UndoRandomColor = "random color";
UndoRandomColors = "random colors";
UndoTextEdit = "text edit";
UndoCodePaste = "phunlet paste";
UndoGlueToBackground = "glue to background";
UndoGlueTogether = "glue together";
UndoDestroy = "destruction";
UndoCut = "cut";
UndoCSG_Cut = "CSG-cut";
UndoCSG_Intersect = "CSG-intersection";
UndoCSG_Difference = "CSG-difference";
UndoCSG_Union = "CSG-union";
UndoCSGBrush = "brush";
UndoCSGBrushErase = "eraser";
UndoTexture = "texture";
UndoAutogenGeom = "geometry generation";
UndoMaterial = "material";
UndoStep = "time step"; // Used for debugging purposes
////////////////////////////////////////////////////////////////
// Algodoo only!
////////////////////////////////////////////////////////////////
NoWebcam = "No camera found!";
CaptureFromCamera = "Capture camera image";
CameraFlipVertically = "Flip vertically";
CameraFlipHorizontally = "Flip horizontally";
// Laser related
ToolLaserPen = "Laser";
ToolLaserPen_Tooltip = "Laser pen tool (L).";
SelectLaserPen = "Select laser pens";
LaserPenMenuButton = "Laserpens...";
LaserPenMenu = "Laser pen options";
LaserPenFadeDistance = "Fade distance";
LaserPenFadeDistance_Tooltip = "How far before the laser fades away?";
LaserPenVelocity = "Speed of light";
LaserPenVelocity_Tooltip = "Lower this to see the gravitational effects on light";
LaserPenScale = "Size";
ShowLaserBody = "Show laser body";
RefractiveIndex = "Refractive index";
RefractiveIndex_Tooltip = "Specifies how much light refracts (bends) in the material.\n"+
"Formally it specifies the slowdown of light in the medium, so light travels at half the speed in a material with the refractive index of 2.";
WaterRefractiveIndex = "Refractive index of water";
UndoLaserPen = "laser pen";
// Plots:
PlotButton = "Show plot";
PlotWindow = "Plot";
Plot_Clear = "Clear";
Plot_DrawAxes = "Show axes";
Plot_DrawLegends = "Show legends in plot";
Plot_Axis = "axis";
Plot_SaveAsImage = "Save plot as image file";
Plot_SaveAsCSV = "Save plot as CSV file";
Plot_SaveAsCSV_Tooltip = "Saves the plot data in text format as comma sepparated values (CSV)";
Plot_OnSavedPlot = "Plot saved as";
Plot_OnSaveError = "An error occurred";
// Plot sources
Plot_SimTime = "Time";
Plot_Speed = "Speed";
Plot_Position_X = "Position (x)";
Plot_Position_Y = "Position (y)";
Plot_Velocity_X = "Velocity (x)";
Plot_Velocity_Y = "Velocity (y)";
Plot_Angular_Velocity = "Angular velocity";
Plot_Angular_Momentum = "Angular momentum";
Plot_Energy_Kinetic_Linear = "Linear kinetic energy";
Plot_Energy_Kinetic_Angular = "Angular kinetic energy";
Plot_Energy_Kinetic = "Kinetic energy (sum)";
Plot_Energy_Potential_Gravity = "Potential gravitational energy";
Plot_Energy_Potential_Attraction = "Potential attraction energy";
Plot_Energy_Potential_Spring = "Potential spring energy";
Plot_Energy_Potential = "Potential energy (sum)";
Plot_Energy = "Energy (sum)";
// Options
Force_Master = "View forces";
Force_Names = "Show names";
Force_Values = "Show values";
Force_Scale = "Force arrows scale";
Force_View = "Select forces to view:";
Force_ViewGravity = "Gravity";
Force_ViewAttraction = "Attraction";
Force_ViewSpring = "Spring";
Force_ViewHinge = "Hinge";
Force_ViewNormal = "Normal";
Force_ViewFriction = "Friction";
Force_ViewAirFriction = "Air friction";
Force_ViewAirBuoyancy = "Air buoyancy";
Force_ViewExternal = "External";
Velocity_Master = "View velocities";
Velocity_Scale = "Velocity arrow scale";
ShowGravityField = "Show gravity field";
ScaleGravityField = "Scale field arrows with gravity strength";
Grid = "Grid";
ShowGrid = "Show grid";
Snap = "Snap to grid";
Base = "Grid base";
Last modified March 23, 2009 1:33 pm