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// Czech translation by Adam Zlatohlavek

// Things for describing groups
EmptyGroup = "prazdna skupina";
For = "pro"; // Example: ColorMenu "For" my_group.

// Used for describing types (like "12 geometries")
Type_Box             = "obdelnik";
Type_Box_plural      = "obdelniky";
Type_Circle          = "kruh";
Type_Circle_plural   = "kruhy";
Type_Polygon         = "mnohouhelnik";
Type_Polygon_plural  = "mnohouhelniky";
Type_Plane           = "rovina";
Type_Plane_plural    = "roviny";
Type_Geom            = "geometrie";   // A general geometry (ie, any of the above)
Type_Geom_plural     = "geometrie";

Type_FixJoint        = "upevnovaci bod";
Type_FixJoint_plural = "upevnovaci body";
Type_Hinge           = "pant";
Type_Hinge_plural    = "panty";
Type_Spring          = "prozina";
Type_Spring_plural   = "pruziny";
Type_Pen             = "vykresleni";
Type_Pen_plural      = "vykresleni";
Type_Entity          = "objekt";  // The most general form
Type_Entity_plural   = "objekty";

// The tools
ToolSketch   = "Nactrtnik";
ToolSketch_Tooltip = "Nastroj nacrtnik (K) - nejvice univerzalni nastroj.\n" + 
                     "Vam umoznuje kreslit mnohouhelniky temer kdekoli.\n" +
                     "Pokud budete kreslit maly kruh uvnitr geometrie(objektu) vytvori se pant.\n" +
                     "Pokud si nakreslite dalsi mnohouhelnik obsahujici pant, novy polygon bude pripojen k tomuto pantu.\n" +
                     "Vybirat objekty muzete, kdyz na ne kliknete.\n" + 
                     "Pokud klepnete na tlacitko tahnout,objekt bude presunut pokud je simulace pozastavena a kdyz simulace bezi vlekne se.";

ToolBrush    = "Stetec";
ToolBrush_Tooltip = "Nastroj stetec (B) - kresli mnohouhelniky.\n" +
                    "Kdyz drzite shift, cary jsou rovne.\n" +
                    "Kliknete na objekty, aby jste je oznacili.\n" + 
                    "\n" +
                    "Objekty otocite, kdyz drzite prave tlacitko mysi.\n" +
                    "Kdyz drzite prave tlacitko mysi na pozadi, muzete posunovat pohled.\n" +
                    "Priblizovat muzete koleckem na mysi.";

ToolDrag     = "Tahnout";
ToolDrag_Tooltip = "Nastroj na tahani (D) - tahnete objekty kdyz simulace bezi.";

ToolPlane    = "Rovina";
ToolPlane_Tooltip = "Nastroj rovina (P) - vytvori nekonecnou rovinu.\n" +
                    "Kdyz delate rovinu, drzte SHIFT k otoceni v 15° intervalech.";

ToolCircle   = "Kruh";
ToolCircle_Tooltip = "Natroj na delani kruhu (C)";

ToolBox      = "Obdelnik";
ToolBox_Tooltip = "Natroj na delani obdelniku (X)\n" + 
                  "Drz shift k vyrobeni ctverce.";

ToolChain    = "Retez";
ToolChain_Tooltip = "Nastroj na delani retezu (N) - vyrabi retezy.\n" +
                    "Drz SHIFT k vyrobeni rovne cary (funguje jako stetec).";

ToolSpring   = "Pruzina";
ToolSpring_Tooltip = "Nastroj pruzina (S) - spojuje jakekoliv dva objekty.";

ToolFixJoint = "Upevneni";
ToolFixJoint_Tooltip = "Upevneni (F) - klikni na objekt, pro spojeni objektu lezicim pod nim (nebo k pozadi).";

ToolHinge    = "Pant";
ToolHinge_Tooltip = "Nastroj pant (H) - klikni na objekt, pro spojeni objektu lezicim pod nim (nebo k pozadi) pantem.\n" +
                    "Na pantu muze byt pozdeji dan motor v nabidce moznosti.";

ToolPen      = "Vykresleni";
ToolPen_Tooltip = "Nastroj vykresleni (E) - pøídáním vykreslení na objekt. Vykresleni kresli cary kudy projede.";

ToolScale    = "Meritko";
ToolScale_Tooltip = "Nastroj meritko (R) - meni velikost objektu.\n" +
                    "Drzte SHIFT k roztazeni na obou stranach stejne.\n" +
                    "Drzte CTRL, k roztazeni objektu o casti, nebo frakce (tj. meritku az 2x, 3x, nebo na polovinu, tretinu).\n" +
                    "Muzete pouzit klavesu ALT rozsahu v real-time (velmi narocna na procesor)";

// The menu bar buttons:

FileButton = "Soubor";
FileTitle  = "Soubor";

ToolbarButton = "Panel nastroju";
ToolbarTitle  = "Panel nastroju";

SimControlButton = "Ovladani simulace";
SimControlTitle  = "Ovladani Simulace";

OptionsButton = "Nastaveni";
OptionsTitle  = "Nastaveni";

HelpButton = "Pomoc!";
HelpTitle  = "Pomoc";

AboutButton = "O programu Phun";
AboutTitle  = "O programu Phun";
AboutText = "Vyrobil Emil Ernerfeldt\n" +
			"Copyright 2008, Algoryx simulations (www.algoryx.se)\n" +
			"phungame@gmail.com\n" +
			"www.phunland.com\n" +
			"Zdarma, bezkomerèní použití";

EntityOptionsButton = "Menu objektu";

InfoButton = "Ukaz info o simulaci";
InfoTitle  = "Info o simulaci";

BackgroundOptionsButton = "Nastaveni pozadi";
BackgroundOptions = "Nastaveni pozadi";

Zoom = "Priblizeni";
ChooseScene = "Vybrat scenu";

// The save dialog
SaveAsWhat        = "Ulozit jako?";
Scene_FileName    = "Nazev souboru: ";
Scene_Author      = "Autor: ";
Scene_Description = "Popis: ";
Save = "Ulozit";

// File overwrite dialog
OverwriteFileTitle = "Prepsat existujici soubor?";
OverwriteFileQuestion = "Soubor uz existuje. Chcete ho prepsat"; // Will be appended with file name and a question mark
DoOverwrite = "Ano";
DoOverwrite_Tooltip = "Prepsat existujici soubor.";
NoOverwrite = "Zrusit";
NoOverwrite_Tooltip = "Nechcete prepsat existujici soubor(vase scena chce byt ulozena).";

// The load scene/phunlet dialog
ImportPhunletButton = "Importuj phunlet";
ImportPhunletMenu   = "Importuj phunlet";
SavePhunletButton = "Ulozit phunlet";
SavePhunletMenu   = "Ulozit phunlet";

ClearScene  = "Vymazat";
SaveSceneButton = "Ulozit...";
SaveSceneMenu   = "Ulozit";

LoadSceneButton = "Nahrat...";
LoadSceneMenu   = "Nahrat";

ChangeLanguage = "Vybrat jazyk";

EraseWater = "Vymazat vodu";
EraseWater_Tooltip = "Vymazat vsechnu vodu ve scene";

Cancel = "Zrusit";
Slider_Tooltip = "Kliknete na mysi prostredni tlacitko pro nastaveni posuvniku na vychozi hodnoty";
LabeledSlider_Tooltip = "Klepnete na hodnotu zadat novy";

PopupTitle = "Nastaveni";

ZoomToScene = "Priblizeni sceny";
ZoomToScene_Tooltip = "Posune kamerou, kde vsechny objekty jsou";
ResetView   = "Výchozí zobrazení";
ResetView_Tooltip = "Posune kamerou na sve puvodni misto a priblizeni take";

// Options
Option_GravitySwitch = "Gravitace";
Option_GravitySwitch_Tooltip = "Zapne nebo vypne gravitaci";
Option_AirSwitch = "Vzduch";
Option_AirSwitch_Tooltip = "Zapne nebo vypne treni vzduchu a vztlaku";
Option_LeftClickMenus = "Leve kliknuti mysi vyvola menu";
Option_LeftClickMenus_Tooltip = "Kontrola tohoto vam umozni otevrit menu moznosti, kliknete levym místo pravym tlacitkem.";
Option_SimpleMode = "Jednoduchy rezim";
Option_SimpleMode_Tooltip = "Zkontrolujte, muzete skryt nektere pokrocile nastaveni znecistujici menu";
Option_Shaders = "Povoli schodovitost";
Option_Shaders_Tooltip = "Vyhlazuje mimo hranice objektù.\vypnutím ziskate znova minule nastaveni.";
Option_SimpleWater = "Jednoduche zobrazovani vody";
Option_SimpleWater_Tooltio = "Zapnutim tohoto ziskate vykonnostni zisk.";
Option_DrawHinges = "Nakreslí panty/Upevni kdyz bezi sim.";
Option_DrawClouds = "Vykresli mraky";
Option_DrawBorders = "Vykresli okraje";
Option_DrawBorders_Tooltip = "Prepinac vykresu na hranicich kolem objektu";
Option_16BitTextures = "16 bit textury";
Option_16BitTextures_Tooltip = "Sily, vsechny textury budou mit maximalni bitovou hloubku 16 bitu.\nMay zvysit vykon pro nektere.";
Option_CalibrateJoysticks = "Calibrate joysticks";
Option_SimSpeed = "Rychlost simulace";

Exit = "Konec";
Exit_Tooltip = "Vypnout Phun";

ControlTitle = "Nastaveni";

ToggleFullscreen = "Prepnout celou obrazovku";

Undo = "Zpet";
Undo_Tooltip = "Zpet, kdy jsi udelal posledni upravy";

Redo = "Opakovat";
Redo_Tooltip = "Znovu, co jste prave zrusily";

// Related to color:
ColorMenuButton = "Menu barev";
ColorMenu = "Menu barev";
Hue = "Odstin";
Saturation = "Sytost";
Lightness = "Jas";
Alpha = "Kryti";
RandomColor = "Nahodna barva";
RandomColorsEach = "Nahodne barvy";

// Some popup options
NoFollow = "Zastavit pozorovani objektu";
FollowObject = "Pozorovat objekt";
Erase = "Smazat";
Clone = "Kopirovat";
Mirror = "Zrcadlit";
NoChain = "Bez ratezu";
NoChain_Tooltip = "Odpojeni casti retezce od sebe";
InvertSelection = "Obratit vyber";
InvertSelection_Tooltip = "Vybrat vse, co neni vybrano ted, misto toho, co je nyni vybrane.";
MoveToBack = "Presunout dozadu";
MoveToFront = "Presunout dopredu";

SelectMenuButton = "Vybrat...";

SelectPoly   = "Vybrat mnohouhelniky";
SelectBox    = "Vybrat obdelniky";
SelectCircle = "Vybrat kruhy";
SelectPlane  = "Vybrat roviny";
SelectHinge  = "Vybrat panty";
SelectFix    = "Vybrat upevneni";
SelectSpring = "Vybrat pruziny";
SelectPen    = "Vybrat vykreslovace";
SelectChain  = "Vybrat retezy";
SelectGroup  = "Vybrat skupinu ";

SpringMenuButton = "Pruziny...";
SpringMenu = "Nastaveni pruziny";
SpringStrength = "Sila pruziny";
SpringDamping = "Tlumeni pruziny";

HingeMenuButton = "Panty...";
HingeMenu = "Nastaveni pantu";
HingeMotor = "Motor";
HingeReversed = "Obracene";

MotorSpeed = "Rychlost motoru";
MotorStrength = "Sila motoru";
HingeBreakeImpulse = "Impuls brzdiciho limitu";

Hinge_ForwardKey = "Vpred klavesa";
Hinge_BackKey    = "Zpatky klavesa";
Hinge_BrakeKey   = "Brzdici klavesa";

Button_NoneSelected = "[Zadne vybrane]";
Button_PressAButton = "[Zmacknout klavesu]";
Button_Toggle = "Prepinac";

PenMenuButton = "Vykreslovace...";
PenMenu = "Nastaveni vykreslovacu";
PenLife = "Cas kdy zmizi";
PenScale = "Velikost";
PenClearTrail = "Vymazat cestu";

// Geom settings
GeomMenuButton = "Geometrie...";
GeomMenu = "Nastaveni geometrie";
Loosen = "Uvolnete";
Loosen_Tooltip = "Uvolnit z jakychkoli drzaku";
Liquify = "Vybrana tekutina";
Liquify_Tooltip = "Zmen na vodu!";
CenterHinge = "Uprostred pant";
Circle = "Zmenit na kruh";
Friction = "Treni";
Bounciness = "Skakavy";
Density = "Hustota (vaha)";
AirFrictionMult = "Treni vzduchu vice objektu";
CollisionMenuButton = "Menu kolizi";
CollisionMenu = "Menu kolizi";
CollisionGroup = "Skupina kolizi"; // Vyuziti: "Skupina kolizi A", "Skupina kolizi B", ...
WaterCollisionOn = "Kolize s vodou";
GeomControllerMenu = "Ovladani";
GeomControllerAcc     = "Ovladani akcelerace";
GeomControllerReverseXY = "Opacne osy";
GeomControllerInvertX   = "Obratit po ose X";
GeomControllerInvertY   = "Obratit po ose Y";

DirSelector_NoneSelected = "Zadny ovladani";
DirSelector_ChooseInput = "Vyberte vstupni";



EntInfoButton = "Informace";
EntInfoMenu = "Informace";
EntInfoArea = "Oblast";
EntInfoMass = "Hmotnost";
EntInfoTorque = "Motor tocivy moment";
EntInfoVelocity = "Rychlost";
EntInfoAngVel = "Uhlova rychlost";
EntInfoEnergy = "Energie";

////////////////////////////////////////////////////////////////////////////////////
// All the undos, should start with lower case to fit into a "Undo foo" sentence. //
////////////////////////////////////////////////////////////////////////////////////

UndoPolygon = "mnohouhelnik";
UndoPlane = "rovina";
UndoCircle = "kruh";
UndoChain = "retez";
UndoBox = "obdelnik";
UndoFixate = "upeveni";
UndoHinge = "pant";
UndoSpring = "pruzina";
UndoPen = "vykresleni";
UndoCenterHinge = "pant-stred";

UndoClone = "kopirovat";
UndoMirror = "zrcadlit";
UndoScale = "meritko";
UndoErase = "vymazat";
UndoDrag = "posunout";
UndoMove = "pohyb";
UndoRotate = "rotace";

UndoLoosen = "uvolnit";
UndoLiquify = "tekutost";
UndoToCircle = "zmeneni na kruh";
UndoSliderChange = "posovnik zmeny";

UndoClear = "vymazat";
UndoSnapshot = "snimek";

UndoDissolveChain = "rozpojit retez";

UndoImportPhunlet = "importuj phunlet";
UndoLoadScene = "nahrat scenu";
UndoSimStart = "start simulace";

UndoGroupInclusion = "skupina zarazeni";
UndoGroupExclusion = "skupina vylouceni";
UndoGroupAssignment = "prirazeni skupiny";
UndoGroupRemoval = "odstraneni skupiny";

UndoRandomColor = "nahodna barva";
UndoRandomColors = "nahodne barvy";

UndoTextEdit = "edit textu";

UndoCodePaste = "vlozeni phunlet";
Last modified August 11, 2008 2:33 pm
Copyright 2008 Algoryx Simulation