// 请协助翻译或制作字体文件
// 旧版由Wutaner翻译,Bruce校对

/*
Phun only supports 8-bit character sets with Latin-1 being the default.
You can change this default by making your own font file (see data/fonts/readme.txt for details) and set it in this file liks so:
Font = "my_cyrillic_arial_black"; // Or whatever your font is called
*/
//Font = "fixedsys"; // Uncomment to activate

MoreTranslations = "在 www.phunland.com 获取更多翻译";

// 描述组的东西
EmptyGroup = "空组";
WaterGroup = "水组";
For = "对于"; // 例: ColorMenu "For" my_group.

// 用于描述类型(比如"12个几何形状")
Type_Box             = "矩形";
Type_Box_plural      = "矩形";
Type_Circle          = "圆形";
Type_Circle_plural   = "圆形";
Type_Polygon         = "多边形";
Type_Polygon_plural  = "多边形";
Type_Plane           = "平面";
Type_Plane_plural    = "平面";
Type_Geom            = "几何形状";   // 一个一般的几何形状(即上面所有的)
Type_Geom_plural     = "几何形状";

Type_FixJoint        = "fixjoint";
Type_FixJoint_plural = "fixjoints";
Type_Hinge           = "铰链";
Type_Hinge_plural    = "铰链";
Type_Spring          = "弹簧";
Type_Spring_plural   = "弹簧";
Type_Tracer          = "示踪器";
Type_Tracer_plural   = "示踪器";
Type_Entity          = "物体";  // 最一般的形式
Type_Entity_plural   = "物体";

/////////////////////////////////////////////////////////////////////////////
// 工具

ToolMove         = "移动";
ToolMove_Tooltip = "移动物体和水";

ToolDrag         = "拖拽";
ToolDrag_Tooltip = "拖拽工具(D) - 在仿真器运行时拖动对象。";

ToolRotate         = "旋转";
ToolRotate_Tooltip = "旋转物体和水";

ToolPolygon    = "多边形";
ToolPolygon_Tooltip = "多边形工具(P) - 绘制多边形。\n" +
                    "按住 SHIFT 键可绘制直线。\n" +
                    "圈定物体以选定它们。\n" + 
                    "\n" +
                    "Rotate objects by dragging them with your right mouse button\n" +
                    "Pan the view by dragging the background with your right mouse button\n" +
                    "Zoom in and out by using you mouse scroll wheel.";
                  
ToolBrush = "笔刷";
ToolBrush_Tooltip = "笔刷工具(B) - 用笔刷绘制多边形。\n"+
                    "Draw shapes with your left mouse button, and erase with your right mouse button.\n"+
                    "If you have a pen tablet, you will get pressure sensitive strokes.";

ToolPlane    = "平面";
ToolPlane_Tooltip = "平面工具(A) - 创建一个无限的平面。\n" +
                    "当创建平面时, hold down SHIFT to rotate it in 15?intervals, or just keep the mouse close to the origin of rotation.";

ToolCircle   = "圆形";
ToolCircle_Tooltip = "圆形创建工具(C)";

ToolGears         = "齿轮工具";
ToolGears_Tooltip = "创建有铰链的齿轮(G)";

ToolBox      = "矩形";
ToolBox_Tooltip = "矩形创建工具(X)\n" + 
                  "按住 SHIFT 创建一个正方形";

ToolChain    = "锁链";
ToolChain_Tooltip = "锁链工具(N) - 创建一个锁链。\n" +
                    "按住 SHIFT 绘制成直线(就像笔刷工具一样)。\n" +
                    "To customize your chain, select anything with two hinges and in the context menu choose \"Use as chain\"";

ToolSpring   = "弹簧";
ToolSpring_Tooltip = "弹簧工具(S) - 用弹簧连接任意两个对象。";

ToolFixJoint = "固定";
ToolFixJoint_Tooltip = "固定(F) - 点击一个物体以将其固定在底层物体(或背景)上。";

ToolHinge    = "铰链";
ToolHinge_Tooltip = "铰链工具(H) - click on an object to connect it with the underlying object (or background) with a hinge.\n" +
                    "A hinge can later be given a motor in the options for it.";

ToolTracer      = "示踪器";
ToolTracer_Tooltip = "示踪器工具(E) - 在物体上附加一个示踪器。然后示踪器会在它经过的地方绘制一条线。";

ToolScale    = "缩放";
ToolScale_Tooltip = "缩放工具(R) - 缩放选定的对象。\n" +
                    "按住 SHIFT 等比缩放。\n" +
                    "按住 CTRL 键按整数或分数倍数缩放(例如,放大 2x, 3x, 或缩小 1/2, 1/3, ...)\n" +
                    "你可以按 ALT 在真实时间里应用缩放(非常耗CPU)";

ToolCut    = "切割";
ToolCut_Tooltip = "切割工具(T) - 画一条线切割多边形。\n";
                       
CSGBrushRadius = "笔刷大小";
CSGBrushCalligraphy = "书法";
CSGBrushMultidraw = "多次绘制";
CSGBrushEraser = "橡皮擦";

GearSize = "齿大小";
GearOuter = "外齿轮";
GearInner = "内齿轮";
GearThickness = "内外齿轮间距";

ChainTool_Reset = "Reset chain";
ChainTool_Reset_Tooltip = "Reset chain tool to default";

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

// The menu bar buttons:

FileButton = "文件";
FileTitle  = "文件";

ToolbarButton = "工具栏";

SimControlButton = "仿真控制";
SimControlTitle  = "仿真控制";

OptionsButton = "选项";
OptionsTitle  = "选项";

RecordMenuButton = "录制";
RecordMenuTitle = "录制";

CameraMenuButton = "截屏";
CameraMenuTitle = "截屏菜单";

/////////////////////////////////////////////////////////////////////////

HelpButton = "帮助!";
HelpTitle  = "帮助";

AboutButton = "关于";
AboutTitle  = "关于 Algodoo Phun 编辑器";
AboutText = "设计: Emil Ernerfeldt\n" +
			"版权所有 2008-2009, Algoryx simulation (www.algoryx.se)\n" +
			"algodoo@algoryx.se\n" +
			"www.algoryx.se/algodoo";
			
HideWindows = "隐藏窗口";
ShowWindows = "显示窗口";

EntityOptionsButton = "Context menu";
EntityOptionsTitle = "设置";

InfoButton = "显示仿真信息";
InfoTitle  = "仿真信息";

FindMoreScenes = "查找更多的场景";
CheckForUpdates = "检查更新";
CheckForUpdates_Tooltip = "访问产品网页";

BuyProduct = "购买 Algodoo";
BuyProduct_Tooltip = "Buy the full edition to get access to tons of new features";

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

BackgroundOptionsButton = "背景选项";
BackgroundOptions = "背景选项";

Zoom = "缩放";
ChooseScene = "选择场景";

// 保存对话框
SaveAsWhat        = "保存为什么?";
Scene_FileName    = "文件名: ";
Scene_Author      = "作者: ";
Scene_Description = "描述: ";
Save = "保存";

// 覆盖文件对话框
OverwriteFileTitle = "覆盖现有文件?";
OverwriteFileQuestion = "文件已存在。要覆盖"; // 将追加文件名和一个问号
DoOverwrite = "是";
DoOverwrite_Tooltip = "覆盖现有文件。";
NoOverwrite = "否";
NoOverwrite_Tooltip = "不覆盖现有文件(你的场景不会被保存)。";

// 载入场景/Phun 小程序对话框
ImportPhunletButton = "导入 Phun 小程序";
ImportPhunletButton_Tooltip = "导入一个 Phun 小程序或一个场景";
ImportPhunletMenu   = "导入 Phun 小程序";
SavePhunletButton = "保存选定的";
SavePhunletMenu   = "保存 Phun 小程序";

NewScene = "新场景";
SaveSceneButton = "保存场景";
SaveSceneMenu   = "保存场景";

LoadSceneButton = "加载场景";
LoadSceneButton_Tooltip = "加载一个场景或一个 Rhun 小程序";
LoadSceneMenu   = "加载场景";

ClearScene = "清除场景";

ChangeLanguage = "切换语言";

WaterButton = "水选项";
WaterMenu = "水选项";
EraseWater = "清除所有的水";
EraseWater_Tooltip = "从场景清除所有的水";

Cancel = "取消";
Slider_Tooltip = "单击你的鼠标中键来重置滑块为其默认值";
LabeledSlider_Tooltip = "单击该值以键入一个新的";

PopupTitle = "选项";

ZoomToScene = "缩放到场景";
ZoomToScene_Tooltip = "移动镜头至可以看见所有的物体";
ResetView   = "默认视图";
ResetView_Tooltip = "Moves the camera to its original position and zoom";

////////////////////////////////////////////////////////////////////////////////////
// 选项
Simulation = "仿真";
Interface = "界面";
Rendering = "渲染";
Visualization = "可视化";
Layers = "图层";

Option_GravitySwitch = "重力";
Option_GravitySwitch_Tooltip = "打开和关闭重力";
Option_AirSwitch = "空气";
Option_AirSwitch_Tooltip = "打开和关闭空气阻力和浮力";

Option_GravityStrength = "重力加速度";
Option_GravityAngleOffset = "重力角度偏移";
Option_AirFrictionMultiplier = "空气阻力";

Option_UseAccelerometer = "Use accelerometer";
Option_UseAccelerometer_Tooltip = "Use the hardware accelerometer to control the direction and strength of gravity";
Option_SmartAccelerometer = "Smart accelerometer";
Option_SmartAccelerometer_Tooltip = "Sets the gravitation to zero if close to level";
Option_QuadraticAccelerometer = "Quadratic accelerometer response";
Option_QuadraticAccelerometer_Tooltip = "Gives smaller response for small tilts";
Option_CalibrateAccelerometer = "Calibrate accelerometer";
Option_CalibrateAccelerometer_Tooltip = "Set the current transformation as level";
Option_InvertedAccelerometer = "Invert accelerometer";

Option_PenInput = "触摸屏";
Option_PenInput_Tooltip = "Optimizes the user interface for use with only a touch screen.";
Option_Cursor = "绘制光标";
Option_Cursor_Tooltip = "取消选中隐藏光标";
Option_AllowSelection = "Select by encircling";
Option_AllowSelection_Tooltip = "Allow selection of an object by encircling them with a box or polygon";
Level = "水平";
Level_Simple = "初级模式";
Level_Simple_Tooltip = "只显示最基本的设置";
Level_Medium = "中级模式";
Level_Medium_Tooltip = "显示最常见的设置";
Level_Advanced = "高级模式";
Level_Advanced_Tooltip = "显示所有设置";

Option_Shaders = "Enable anti-aliasing through shaders";
Option_Shaders_Tooltip = "Use shaders to smooth out the borders of objects to avoid pixel artifacts.\nDisable to obtain a performance gain.";
Option_MetaWater = "Meta-surface water rendering";
Option_MetaWater_Tooltip = "Render water as a continuous meta-surface. Uncheck this to draw each drop of water as a circle.";
Option_GPUWater = "Hardware water surface generation";
Option_GPUWater_Tooltip = "Uncheck this to do software meta-surface construction. Hardware water is faster on new graphics cards, and looks best with shaders on.";
Option_DrawHinges = "Draw hinges/fixjoints when running";
Option_DrawClouds = "绘制云彩";
Option_16BitTextures = "16 bit textures";
Option_16BitTextures_Tooltip = "Forces all textures to have a maximum bit depth of 16 bits.\nMay improve performance.";
Option_CalibrateJoysticks = "Calibrate joysticks";
Option_SimSpeed = "仿真速度";

ShowScaleIndicator = "Show scale indicator";

LayerFilterIntro = "可显示的图层:";
None = "没有";

AutoGlue = "Auto-glue";
AutoGlue_Tooltip = "Automatically glues new geometries to the background. Loosen them in the Geometry actions menu";

Defaults = "默认";
Defaults_Tooltip = "Controls the defaults of new stuff";
DefaultBorders = "Borders";
DefaultBorders_Tooltip = "Controls whether new entities should have borders";

//////////////////////////////////////////////////////

Exit = "退出";
Exit_Tooltip = "关闭 Phun";

ToggleFullscreen = "切换到全屏模式";

Undo = "撤销";
Undo_Tooltip = "Steps back time to before you made your last edit";

Redo = "重做";
Redo_Tooltip = "重做你刚才撤销的";

// 与颜色有关:
ColorMenuButton = "外观";
ColorMenu = "外观菜单";
Hue = "色调";
Saturation = "饱和度";
Lightness = "亮度";
Value = "值";
Alpha = "不透明度";
RandomColor = "随机颜色";
RandomColorsEach = "随机颜色";

DrawBorders = "绘制边界";
OpaqueBorders = "不透明边界";

BoxText = "Box text";
TextSize = "Text scale";
BoxRuler = "Ruler";
BoxRuler_Tooltip = "Adds ruler markings to the selected box";
DrawCake = "绘制圆饼";


LoadTexture = "Select a texture";
Texture = "Texture";
TextureFind = "Find texture";
TextureMatrixGenerate = "Auto-position texture";
NoTexture = "Clear texture";
AutogenGeom = "Generate geometry from texture";

MaterialMenuButton = "Material";
MaterialMenu = "Material menu";

SelectionButton = "Selection";
SelectionMenu = "Selection menu";

// Some popup options
NoFollow = "Stop following object";
NoGravityGroup = "Remove gravity group";
NoGravityGroup_Tooltip = "No longer base the direction of gravity on the rotation of any object";
FollowObject = "Follow with camera";
GravityGroup = "Bind to gravity direction";
GravityGroup_Tooltip = "When the selected objects rotates, so will the direction of the global gravity";
TrackRotation = "Track rotation";
TrackRotation_Tooltip = "Rotate camera with object";
Erase = "擦除";
Clone = "重制";
Mirror = "镜像";
NoChain = "Dissolve chain";
NoChain_Tooltip = "Disconnect the parts of the chain from each other";
InvertSelection = "Invert selection";
InvertSelection_Tooltip = "Select everything that isn't selected now, instead of what is now selected.";
SelectAlike = "Select alike";
SelectAlike_Tooltip = "Select objects identical to the selected";

MoveToBack = "Move selected to back";
MoveToFront = "Move selected to front";

Group = "GroupGroup";
Ungroup = "Ungroup";

UseAsChain = "Use as chain";

SelectMenuButton = "选择";

SelectPoly     = "选择多边形";
SelectBox      = "选择矩形";
SelectCircle   = "选择圆形";
SelectPlane    = "选择平面";
SelectHinge    = "选择铰链";
SelectFix      = "选择 fixjoints";
SelectSpring   = "选择弹簧";
SelectTracer   = "选择示踪器";
SelectChain    = "选择 chains";
SelectWater    = "选择水";
SelectGroup    = "选择组";

DestroyKey = "Destroy key";
DestroyKey_Tooltip = "Select a key that when pressed will destroy the affected objects";
MirrorKey = "镜像快捷键";
MirrorKey_Tooltip = "Select a key that when pressed will mirror a group of objects.\n"+
                    "If several objects are bound to be mirrored by the same key, all objects will be mirrored together along their longest axis.";

SpringMenuButton = "弹簧";
SpringMenu = "弹簧选项";
SpringStrength = "Strength";
SpringStrength_Tooltip = "The strength of the spring.";
SpringDamping = "Damping";
SpringDamping_Tooltip = "How much to dampen the velocity.\nA low value means a lot of oscillation.\nA value of 1 means critically damped.";
SpringLength = "Target length";
SpringLength_Tooltip = "The ideal length of the spring; the length the spring wants to have.";

HingeMenuButton = "铰链";
HingeMenu = "铰链选项";
HingeMotor = "马达";
HingeReversed = "反转";

MotorSpeed = "马达转速";
MotorStrength = "Motor strength";
MotorAutoBrake = "自动刹车";
MotorAutoBrake_Tooltip = "Automatically brakes the motor if none of the control keys are being pushed.\nThis inverts the meaning of the brake-key to now mean \"neutral\".";
HingeBreakeImpulse = "Impulse break limit";

Hinge_ForwardKey = "前进快捷键";
Hinge_BackKey    = "后退快捷键";
Hinge_BrakeKey   = "刹车快捷键";

Button_Tooltip = "单击你的鼠标中键以复位";
Button_NoneSelected = "[未选择]";
Button_PressAButton = "[按一个键]";
Button_Toggle = "切换";

TracerMenuButton = "示踪器";
TracerMenu = "示踪器选项";
TracerLife = "淡出时间";
TracerScale = "大小";
TracerClearTrail = "清除轨迹";

CollisionMenuButton = "Collision menu";
CollisionMenu = "Collision menu";
CollisionGroup = "Collision group"; // Usage: "Collision group A", "Collision group B", ...
WaterCollisionOn = "Collides with water";
HeteroCollisionOn = "No selfcollision";
HeteroCollisionOn_Tooltip = "If checked this geometry will not collide with anything with identical collision settings (groups, water and this checkbox)";
NoCollisionGroup = "No collision group";

// 几何形状选项
GeomOptionsMenuButton = "Geometry settings";
GeomOptionsMenu = "Geometry settings";
Friction = "Friction";
Restitution = "Restitution";
Attraction = "Attraction";
AttractionFalloff = "Attraction falloff: ";
AttractionFalloff_Tooltip = "Choose the falloff of the attraction force over distance";
AttractionLinearFalloff = "Linear";
AttractionLinearFalloff_Tooltip = "Give the attractive force a strength the is proportional to the inverse of the distance";
AttractionQuadraticFalloff = "Quadratic";
AttractionQuadraticFalloff_Tooltip = "Give the attractive force a strength the is proportional to the inverse of the squared distance";

KillerGeom = "Killer";
KillerGeom_Tooltip = "If true, this geometry will kill any other geometry it comes in contact with (except for immortals).";

Density = "Density";
Mass = "质量";
AirFrictionMult = "Air friction multiplier";

FiniteGeomActionButton = "Geometry actions";
FiniteGeomAction = "Geometry actions";
GlueToBackground = "固定在背景";
GlueToBackground_Tooltip = "Glue selected objects to background";
GlueTogether = "固定在一起";
GlueTogether_Tooltip = "Glue together selected objects";
Loosen = "松开";
Loosen_Tooltip = "Loosen from any attachments";
Liquify = "Liquify selected";
Liquify_Tooltip = "转为水!";
CenterHinge = "添加中心铰链";
AttachTracer = "Attach tracers";
TurnIntoCircle = "转化为圆型";
TurnIntoBox = "转化为矩形";
Gearify = "齿轮化";
Gearify_Tooltip = "为选定的物体添加齿";
SendIntoOrbit = "Send into orbit";
SendIntoOrbit_Tooltip = "Send the object into orbit";

FiniteGeomControllerButton = "Geometry controller";
FiniteGeomController = "Geometry controller";
GeomControllerMenu = "Controller menu";
GeomControllerAcc     = "Controller acceleration";
GeomControllerReverseXY = "Reverse axes";
GeomControllerInvertX   = "Invert X-axis";
GeomControllerInvertY   = "Invert Y-axis";
DirSelector_Tooltip = "Click with your middle mouse button to reset";
DirSelector_NoneSelected = "No directional controller";
DirSelector_ChooseInput = "Select input";

// 构造实体几何菜单:
CSGMenuButton  = "构造实体几何";
CSGMenu        = "构造实体几何";
CSG_Cut        = "补集";
CSG_Intersect  = "交集";
CSG_Difference = "差集";
CSG_Union      = "并集";

EntInfoButton = "信息";
EntInfoMenu = "信息";
EntInfoArea = "Area";
EntInfoArea_Tooltip = "The summed area";
EntInfoMass = "质量";
EntInfoMass_Tooltip = "The summed mass";
EntInfoTorque = "Motor torque";
EntInfoTorque_Tooltip = "The summed motor torque";
EntInfoMaxHingeImpulse = "Hinge impulse";
EntInfoMaxHingeImpulse_Tooltip = "The largest hinge impulse";
EntInfoVelocity = "Velocity";
EntInfoVelocity_Tooltip = "The average velocity";
EntInfoAngVel = "Angular velocity";
EntInfoAngVel_Tooltip = "The average angular velocity";
EntInfoMomentum = "Momentum";
EntInfoAngularMomentum = "Angular momentum";
EntInfoEnergy = "能量";
EntInfoEnergy_Tooltip = "The potential and kinetic energy";

EnergyKineticLinear          = "Kinetic linear energy";
EnergyKineticAngular       = "Kinetic angular energy";
EnergyPotentialGravity    = "Potential energy (gravity)";
EnergyPotentialAttraction = "Potential energy (attraction)";
EnergyPotentialSpring     = "Potential energy (spring)";

ScriptMenuButton = "脚本菜单";
ScriptMenu       = "脚本菜单";

Loading = "载入中!";
PleaseWait = "请稍候...";

////////////////////////////////////////////////////////////////////////////////////
// All the undos, should start with lower case to fit into a "Undo foo" sentence. //
////////////////////////////////////////////////////////////////////////////////////

UndoPolygon = "多边形";
UndoPlane = "平面";
UndoCircle = "圆形";
UndoGear = "gear";
UndoChain = "chain";
UndoBox = "矩形";
UndoFixate = "fixate";
UndoHinge = "铰链";
UndoSpring = "弹簧";
UndoTracer = "示踪器";
UndoCenterHinge = "中心铰链";
UndoAttachTracers = "示踪器";

UndoClone = "重制";
UndoMirror = "镜像";
UndoScale = "缩放";
UndoErase = "擦除";
UndoDrag = "拖曳";
UndoMove = "移动";
UndoRotate = "rotate";

UndoLoosen = "松开";
UndoLiquify = "水化";
UndoToCircle = "圆形化";
UndoToBox = "矩形化";
UndoGearify = "齿轮化";
UndoSliderChange = "slider change";

UndoClear = 清除";
UndoNewScene = "新场景";
UndoSnapshot = "snapshot";

UndoDissolveChain = "dissolve chain";

UndoImportPhunlet = "导入 Phun 小程序";
UndoLoadScene = "加载场景";
UndoSimStart = "开始仿真";

UndoGroupInclusion = "group inclusion";
UndoGroupExclusion = "group exclusion";
UndoGroupAssignment = "group assignment";
UndoGroupRemoval = "group removal";

UndoRandomColor = "随机颜色";
UndoRandomColors = "随机颜色";

UndoTextEdit = "text edit";

UndoCodePaste = "phunlet paste";

UndoGlueToBackground = "固定在背景";
UndoGlueTogether = "固定在一起";

UndoDestroy = "destruction";

UndoCut = "切割";

UndoCSG_Cut          = "CSG-cut";
UndoCSG_Intersect    = "CSG-intersection";
UndoCSG_Difference   = "CSG-difference";
UndoCSG_Union        = "CSG-union";
UndoCSGBrush = "brush";
UndoCSGBrushErase = "eraser";

UndoTexture = "texture";
UndoAutogenGeom = "geometry generation";

UndoMaterial = "material";

UndoStep = "步进"; // Used for debugging purposes


////////////////////////////////////////////////////////////////
// Algodoo only!
////////////////////////////////////////////////////////////////

NoWebcam = "No camera found!";
CaptureFromCamera = "Capture camera image";
CameraFlipVertically = "Flip vertically";
CameraFlipHorizontally = "Flip horizontally";

// Laser related
ToolLaserPen      = "Laser";
ToolLaserPen_Tooltip = "Laser pen tool (L).";

SelectLaserPen = "Select laser pens";

LaserPenMenuButton = "Laserpens";
LaserPenMenu = "Laser pen options";
LaserPenFadeDistance = "Fade distance";
LaserPenFadeDistance_Tooltip = "How far before the laser fades away?";
LaserPenVelocity = "Speed of light";
LaserPenVelocity_Tooltip = "Lower this to see the gravitational effects on light";
LaserPenScale = "Size";
ShowLaserBody = "Show laser body";

RefractiveIndex = "Refractive index";
RefractiveIndex_Tooltip = "Specifies how much light refracts (bends) in the material.\n"+
                          "Formally it specifies the slowdown of light in the medium, so light travels at half the speed in a material with the refractive index of 2.";

WaterRefractiveIndex = "Refractive index of water";

UndoLaserPen = "laser pen";

// Plots:

PlotButton = "Show plot";
PlotWindow = "Plot";

Plot_Clear = "清除";
Plot_DrawAxes = "Show axes";
Plot_DrawLegends = "Show legends in plot";
Plot_Axis = "axis";
Plot_SaveAsImage = "Save plot as image file";
Plot_SaveAsCSV = "Save plot as CSV file";
Plot_SaveAsCSV_Tooltip = "Saves the plot data in text format as comma sepparated values (CSV)";
Plot_OnSavedPlot = "Plot saved as";
Plot_OnSaveError = "An error occurred";

// Plot sources
Plot_SimTime = "Time";
Plot_Speed = "Speed";
Plot_Position_X = "Position (x)";
Plot_Position_Y = "Position (y)";
Plot_Velocity_X = "Velocity (x)";
Plot_Velocity_Y = "Velocity (y)";
Plot_Angular_Velocity = "Angular velocity";
Plot_Angular_Momentum = "Angular momentum";

Plot_Energy_Kinetic_Linear        = "Linear kinetic energy";
Plot_Energy_Kinetic_Angular       = "Angular kinetic energy";
Plot_Energy_Kinetic               = "Kinetic energy (sum)";
Plot_Energy_Potential_Gravity     = "Potential gravitational energy";
Plot_Energy_Potential_Attraction  = "Potential attraction energy";
Plot_Energy_Potential_Spring      = "Potential spring energy";
Plot_Energy_Potential             = "Potential energy (sum)";
Plot_Energy                       = "Energy (sum)";

// 选项
Force_Master = "View forces";
Force_Names = "Show names";
Force_Values = "Show values";
Force_Scale = "Force arrows scale";
Force_View = "Select forces to view:";
Force_ViewGravity = "Gravity";
Force_ViewAttraction = "Attraction";
Force_ViewSpring = "Spring";
Force_ViewHinge = "Hinge";
Force_ViewNormal = "Normal";
Force_ViewFriction = "Friction";
Force_ViewAirFriction = "Air friction";
Force_ViewAirBuoyancy = "Air buoyancy";
Force_ViewExternal = "External";
Velocity_Master = "View velocities";
Velocity_Scale = "Velocity arrow scale";
ShowGravityField = "Show gravity field";
ScaleGravityField = "Scale field arrows with gravity strength";

Grid = "网格";
ShowGrid = "显示网格";
Snap = "对齐网格";
Base = "Grid base";
Last modified December 5, 2010 10:55 am
Copyright 2008 Algoryx Simulation