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I dont know how many times ive had this happen but when I put a long script into the oncollide menu then i cant see the end of the script.
A scroll bar would be very nice
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120% pwnt nub
EDIT: inf+% agreed
Last edited by ioncann0ns (2009-06-24 00:33:03)
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I agree scene.your.percent + 10%.
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(e)=>{
scene.my.agree = (scene.my.agree * 10^Googolplex) * 10000%
}
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I, yeah, i just agree O.o

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Totaly!!
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I don't really agree, because I don't script much, but it would be useful. But, I'll just stick with building.
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Well we all script a ton so your really not the one to decide for all of us and i agree {scene.my.agree = scene.my.agree * 1999999999999 ^ +inf}
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I have suggested this before and it has been suggested before but the more we do it hopefully it gets implemented.
chronos wrote:
so:
Agree == true -> AgreeLevel = PrevLevels * 500 ^ 92;
you messed up your code there. You forgot an else.
so:
Agree == true ? {AgreeLevel = PrevLevels * 500 ^ 92} : {there is no else, I want this in NOW}
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(e)=>{
scene.my.agree = (scene.my.agree * 100^Googol Gigaplex) * ∞
}
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Not only would it be convenient, but it would look like a much more polished program if it had that. I agree wholeheartedly. Nothing bad about this idea at all. Should be easy as pie too.
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standardtoaster wrote:
I have suggested this before and it has been suggested before but the more we do it hopefully it gets implemented.
chronos wrote:
so:
Agree == true -> AgreeLevel = PrevLevels * 500 ^ 92;you messed up your code there. You forgot an else.
so:
Agree == true ? {AgreeLevel = PrevLevels * 500 ^ 92} : {there is no else, I want this in NOW}
my code wasnt thyme
it didnt need an if
so YOU FAIL!
but yeah, this should be put in algodoo if it hasnt already
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(e) => {Scene.addCircle {pos = e.pos}; e.other.onCollide = e.this.onCollide; print("I agree 110%");}Put that in any shape in collision group A to do two things:
1) Spam the console
2) Use up all your memory, freezing Phun
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immibis wrote:
Code:
(e) => {Scene.addCircle {pos = e.pos}; e.other.onCollide = e.this.onCollide; print("I agree 110%");}Put that in any shape in collision group A to do two things:
1) Spam the console
2) Use up all your memory, freezing Phun
How does that relate to this topic in any way?
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standardtoaster wrote:
immibis wrote:
Code:
(e) => {Scene.addCircle {pos = e.pos}; e.other.onCollide = e.this.onCollide; print("I agree 110%");}Put that in any shape in collision group A to do two things:
1) Spam the console
2) Use up all your memory, freezing PhunHow does that relate to this topic in any way?
Note the last instruction.
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immibis wrote:
standardtoaster wrote:
immibis wrote:
Code:
(e) => {Scene.addCircle {pos = e.pos}; e.other.onCollide = e.this.onCollide; print("I agree 110%");}Put that in any shape in collision group A to do two things:
1) Spam the console
2) Use up all your memory, freezing PhunHow does that relate to this topic in any way?
Note the last instruction.
And... what about it?
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