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Phun - 2D physics sandbox - forum / Scrolling scripting menus

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#1 2009-06-23 21:23:15

fox11trot
Respected Member
Registered: 2008-11-23
Posts: 113

Scrolling scripting menus

I dont know how many times ive had this happen but when I put a long script into the oncollide menu then i cant see the end of the script.

A scroll bar would be very nice


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#2 2009-06-24 00:04:10

Rhett97
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From: At Tako bell eating takoz
Registered: 2008-11-26
Posts: 711
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Re: Scrolling scripting menus

I Completely agree 110%


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#3 2009-06-24 00:17:03

ioncann0ns
Posting Lord
Registered: 2008-03-09
Posts: 1082

Re: Scrolling scripting menus

120% pwnt nub

EDIT: inf+% agreed

Last edited by ioncann0ns (2009-06-24 00:33:03)


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#4 2009-06-24 00:25:22

lowlol
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From: U.S.
Registered: 2008-10-16
Posts: 601

Re: Scrolling scripting menus

I agree scene.your.percent + 10%.


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#5 2009-06-24 10:51:54

xplane80
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Registered: 2008-09-01
Posts: 629
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Re: Scrolling scripting menus

(e)=>{
           scene.my.agree = (scene.my.agree * 10^Googolplex) * 10000%
                                                                                                  }

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#6 2009-06-24 11:07:37

Chaff
Respected Member
Registered: 2008-08-16
Posts: 116

Re: Scrolling scripting menus

I, yeah, i just agree O.o


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#7 2009-06-24 15:23:06

Versieon
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From: FÜAM (Its a disease!)
Registered: 2009-03-17
Posts: 151

Re: Scrolling scripting menus

Totaly!!


Ah...so many pedestrians, so little time...

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#8 2009-06-24 15:32:53

deathfire234
Member
Registered: 2009-06-23
Posts: 13

Re: Scrolling scripting menus

I don't really agree, because I don't script much, but it would be useful. But, I'll just stick with building.


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#9 2009-07-14 11:42:09

niffirg1
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From: Somewhere
Registered: 2009-03-07
Posts: 370
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Re: Scrolling scripting menus

Well we all script a  ton so your really not the one to decide for all of us and i agree {scene.my.agree = scene.my.agree * 1999999999999 ^ +inf}


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#10 2009-07-14 11:51:13

chronos
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From: california (like AFI!)
Registered: 2008-06-30
Posts: 4885
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Re: Scrolling scripting menus

you know you can drag the menu off the side of the screen, right? but yeah, before i knew that, i wanted a scroll bar

so:

Agree == true -> AgreeLevel = PrevLevels * 500 ^ 92;

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#11 2009-07-14 11:57:13

standardtoaster
Posting Lord
Registered: 2008-04-30
Posts: 1042
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Re: Scrolling scripting menus

I have suggested this before and it has been suggested before but the more we do it hopefully it gets implemented.

chronos wrote:

so:

Agree == true -> AgreeLevel = PrevLevels * 500 ^ 92;

you messed up your code there. You forgot an else.

so:

Agree == true ? {AgreeLevel = PrevLevels * 500 ^ 92} : {there is no else, I want this in NOW}


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#12 2009-07-14 12:35:14

xplane80
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Registered: 2008-09-01
Posts: 629
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Re: Scrolling scripting menus

(e)=>{
           scene.my.agree = (scene.my.agree * 100^Googol Gigaplex) * ∞
                                                                                                  }

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#13 2009-07-14 18:25:36

Frank
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From: the dark side of the moon
Registered: 2008-11-18
Posts: 784
Website

Re: Scrolling scripting menus

Not only would it be convenient, but it would look like a much more polished program if it had that.  I agree wholeheartedly.  Nothing bad about this idea at all.  Should be easy as pie too.


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#14 2009-07-14 18:48:28

chronos
banned!
From: california (like AFI!)
Registered: 2008-06-30
Posts: 4885
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Re: Scrolling scripting menus

standardtoaster wrote:

I have suggested this before and it has been suggested before but the more we do it hopefully it gets implemented.

chronos wrote:

so:

Agree == true -> AgreeLevel = PrevLevels * 500 ^ 92;

you messed up your code there. You forgot an else.

so:

Agree == true ? {AgreeLevel = PrevLevels * 500 ^ 92} : {there is no else, I want this in NOW}

my code wasnt thyme tongue it didnt need an if

so YOU FAIL!

but yeah, this should be put in algodoo if it hasnt already

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#15 2009-07-15 23:52:52

immibis
Respected Member
Registered: 2008-07-21
Posts: 181

Re: Scrolling scripting menus

Code:

(e) => {Scene.addCircle {pos = e.pos}; e.other.onCollide = e.this.onCollide; print("I agree 110%");}

Put that in any shape in collision group A to do two things:
1) Spam the console
2) Use up all your memory, freezing Phun

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#16 2009-07-16 02:04:02

standardtoaster
Posting Lord
Registered: 2008-04-30
Posts: 1042
Website

Re: Scrolling scripting menus

immibis wrote:

Code:

(e) => {Scene.addCircle {pos = e.pos}; e.other.onCollide = e.this.onCollide; print("I agree 110%");}

Put that in any shape in collision group A to do two things:
1) Spam the console
2) Use up all your memory, freezing Phun

How does that relate to this topic in any way?


www.stykz.net pretty much a mac version of pivot but with more features. Windows version is out! It will also be made for Linux 2009.

My phun scenes

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#17 2009-07-16 02:20:43

immibis
Respected Member
Registered: 2008-07-21
Posts: 181

Re: Scrolling scripting menus

standardtoaster wrote:

immibis wrote:

Code:

(e) => {Scene.addCircle {pos = e.pos}; e.other.onCollide = e.this.onCollide; print("I agree 110%");}

Put that in any shape in collision group A to do two things:
1) Spam the console
2) Use up all your memory, freezing Phun

How does that relate to this topic in any way?

Note the last instruction.

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#18 2009-07-16 02:25:02

standardtoaster
Posting Lord
Registered: 2008-04-30
Posts: 1042
Website

Re: Scrolling scripting menus

immibis wrote:

standardtoaster wrote:

immibis wrote:

Code:

(e) => {Scene.addCircle {pos = e.pos}; e.other.onCollide = e.this.onCollide; print("I agree 110%");}

Put that in any shape in collision group A to do two things:
1) Spam the console
2) Use up all your memory, freezing Phun

How does that relate to this topic in any way?

Note the last instruction.

And... what about it?


www.stykz.net pretty much a mac version of pivot but with more features. Windows version is out! It will also be made for Linux 2009.

My phun scenes

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