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Hello,and welcome to Middle East Vs NATO
I have decided to move it all into one collab
Basicly what we will be doing in this collab is having an all out war with the between The Terrorist and NATO
This game is growing very fast and we want you to join to check out our new website http://middleeastcollab.webs.com/
I mad e a very basic grid system http://www.phunland.com/phunbox/details.php?id=21140
Last edited by zlix12 (2009-05-16 23:23:43)
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http://www.phunland.com/phunbox/details.php?id=20824
im in the terrorist side. works as artillery(too bad theres no class for this), antitank, and an weak anti air.(too hard to be operated properly against aircraft).
the rockets are concealable enough to fit in a backpack(important thing for terrorists), and can be mounted into clips in the battlefield itself.
Last edited by RA2lover (2009-05-03 14:02:26)
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I will add a class for It don't worry
Also as soon as the other team gets some members you can challenge one of them
Last edited by zlix12 (2009-05-03 14:32:26)
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I'll kick both terrorist and NATO ass
![]()
Last edited by Kilinich (2009-05-03 15:59:10)
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oh, im so starting a mercenary faction, prepare for the arrival of the wolfs Dragoons.
our decal:
specializing in air dropped infantry.
can't wait to outfit the troops. might want to add a sidearms category, the quality of the firearms the troops use will obviously make a big diffrence.
Last edited by chefsbrian (2009-05-03 17:36:20)
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I want to be in the Wolfs Dragoons! I have an awesome assault rifle in progress, and we will have the best infantry ever!!!
Last edited by ZCW11728 (2009-05-03 18:13:12)
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Huzza! i just finished my crap infantry with a little non-reloadable pistol XD.
the wolfs dragoons continue. but here is one thing. mercenarys can be hired out into conflict, as stated, but how are the mercenarys paid? might want some sort of looting system so that if you win a engagement, there is a chance of getting some hostile equipment, but the better it is, the less likely you are to get it. that will mean that people will also be continually developing new arms for these conflicts.
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Ill add your company to the list]]
Also that is a very good idea if you could elaborate on it that would be helpfull
EDIT:Actually I have on idea hold on
Last edited by zlix12 (2009-05-03 18:36:38)
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well, basicly, say that the terrorists have an epic assualt rifle for there troops, but nato still wins an engagement through there artillery. the assault rifle is considered high looting difficulty because its so effective, but nato destroyed the terrorists utterly, and that means that they have a chance. some sort of method will be needed to devise the difficulty, but basicly, if you get a sucess, then your faction has the option to add that weapon to there aresonal. certian things like bombs, fighters and naval vessels won't be capturable, since you can't use a shot down fighter, used bomb, or sunk cruiser. maybe make it so you can only use the looted gear so many times, due to the limited supply of ammunition you could have looted.
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you forgot to put ZCW11728 in my company as well. gonna build a morter for my troops now.
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alright, here is a very simple mortar cannon for the wolfs dragoons.
Author: Chefsbrian
Title: Mortar Emplacement
File Size: 48.3 kB
Rating: 

might code it to explode later.
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chefsbrian wrote:
well, basicly, say that the terrorists have an epic assualt rifle for there troops, but nato still wins an engagement through there artillery. the assault rifle is considered high looting difficulty because its so effective, but nato destroyed the terrorists utterly, and that means that they have a chance. some sort of method will be needed to devise the difficulty, but basicly, if you get a sucess, then your faction has the option to add that weapon to there aresonal. certian things like bombs, fighters and naval vessels won't be capturable, since you can't use a shot down fighter, used bomb, or sunk cruiser. maybe make it so you can only use the looted gear so many times, due to the limited supply of ammunition you could have looted.
lol was that my assault rifle you where talking about? ![]()
Last edited by ZCW11728 (2009-05-03 19:32:37)
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naw, its just an example for the idea. and, that assault rifle of yours, its perfect. all we need is to either make our own ragdoll to use the gear, or wait for the universal one to come out.
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we will need to be able to adjust it, to fit the weight and collision groups of the weapons. big weapons will need to be over the shoulder for stability, so the heads collisions will need to be changed, heavy weapons will need balance springs adjusted, ect. its mainly so we have a universal size template to design the sidearms around, so we don't need to adjust motor values and everything all over again. hinges should be tough, but not to tough, so high powered shots will shred. its mainly for you to decide.
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alright, but im warning you, 90% chance it looks pretty bad. it will be a base model, so i won't bother with colour or details.
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chefsbrian wrote:
alright, but im warning you, 90% chance it looks pretty bad. it will be a base model, so i won't bother with colour or details.
looks bad you say? Thats my job! ![]()
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alright, here it is, it has a basic, adjustable balancing system so you can account for heavy equipment in the soldiers hands.
Author: Chefsbrian
Title: Basic Ragdoll
File Size: 15.22 kB
Rating: 

doesn't include any sort of armor or the like, thats for the factions to dress it to do.
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I made a beta assault rifle. It momentarily jams sometimes, but is very powerful. It has a clip of 35.
Author: ZCW11728
Title: Beta Assault Rifle
File Size: 65.6 kB
Rating: 

Edit: I finished it
Author: ZCW11728
Title: Wolfs Dragoons Ragdoll
File Size: 123.23 kB
Rating: 

needs to be rebalanced. You can but the logo for any side where i put the Wolfs Dragoon's logo
Last edited by ZCW11728 (2009-05-03 22:58:57)
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