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LordHavoc wrote:
...(snip)...
2. Saveable presets - If you make an object that you really like (i.e. tank tracks, cogs etc) The ability to save that object to a file which you can use for other things
3. Object preview - A preview for the above feature, with the two you can have an object library which you can share with others.
...(snip)...
I searched the suggestion about object-preview and found this post.
Preview of large scene/phunlet will make CPU work hard, so we should be able to toggle preview function and to select max size of .phn file for preview.
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Cool suggestion=)
Namely sound activation; so we can do some object to produce sound when colliding_this way we can build some kind of music machine=)
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Baeocystin wrote:
* create compressed springs.
* fuel, that you can burn, for heat/melt/gas/whathaveyou.
* the ability to tell the camera to follow an object.
* the ability to manipulate a single object under simulation while everything else is frozen.
* breakable objects.
Actually You can already Follow an Object by checking a box on the selected Object.
Also there's a slider on the spring options for spring length,
and there's the ability to " glue " Objects so they don't move while non-glued still are under simulation.
Breakable objects can be made by hinging objects together with breakable hinges in spots.
But it depends on what version your using I guess.
But fuel sounds like an ok Idea.
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Pretty much everything here are in topics below in the suggestions best forum...

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What phun needs is better water physics, I built the titanic but i tried to sink it and it didn't work..... :*(
the next version also had better do sumthing about the lag
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How about cogwheels? I think they would be very useful.
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I mean a tool to make them.
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Go get the Phun Gears App
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MAGNETS
Magnets would be phun, making motors and such with them.
Make it so u can choose what side is north and south and how powerful it is. make it so u can add magnetism to objects.
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pepto.the.midgit wrote:
What phun needs is better water physics, I built the titanic but i tried to sink it and it didn't work..... :*(
the next version also had better do sumthing about the lag
you sick monster!!!
kuposrock wrote:
MAGNETS
Magnets would be phun, making motors and such with them.
Make it so u can choose what side is north and south and how powerful it is. make it so u can add magnetism to objects.
you dont know how to search? been suggested too many times
Last edited by combot55 (2008-11-22 23:13:10)
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I'd love to see triggers. Use them to activate whatever you want to activate , on touch or key press, and yes, i know it has been suggested before.
just wanna add some impulse to the "game"play of Phun!
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I'd like to second the explosion idea that has been suggested WAY before.. I've seen the arguments against it and here's my proposal: Each explosion actually makes a circle that behaves like any other Phun object, except it doesn't collide with planes, its center stays where it is, it has really high bounciness, it constantly expands, and it disappears after a set amount of time. It would either invisible or maybe a gradient of red, yellow, white, and similar colours.
Edit: sorry about the bump ![]()
Last edited by Drahcir (2009-01-07 21:09:03)
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Please don't be a n00b, use the search function and don't post useless stuff that has already been suggested, especially in a suggestions best thread that you didn't make.
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Dante wrote:
Cool suggestion=)
Namely sound activation; so we can do some object to produce sound when colliding_this way we can build some kind of music machine=)
That is a pretty cool idea, but don't include any sound files with phun, you assign them yourself from files on your computer. So if you had wav/mp3 files of notes on a keyboard on your computer, you could get balls to roll into eachother and make a melody on their way down a hill.
Perhaps it could be made so it has the same sort of thing as the hinges do, like an impulse break limit, but it's about how hard the object gets hit. So you have to hit it with 'x' amount of force to make it play the sound!
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A real 3-D motor. Like the one in the video at http://www.algoryx.se/gallery.html
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First off i know everyone has been wanting more types of matter in phun, i think the ones we have now are great personally, but they only have the charecteristics of what it might be in real life, they don't interact with eachother in the same way. It would be great if a magnet could affect metal instead of rubber (which it currently can), I would love to see more concentration of affect for the materials we have now rather than add more materials.
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there should be air pressure.
i thought there was air pressure when i tried to use air to power a motor i made but nope no air so air would be nice.
as in suction cups and wind and all that stuff
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A cut thyme function, like liquify (liquefy? spelling?).
// Object.Cut ( StartPoint, EndPoint )
The points would be an array, with both values (X,Y) be a percentage of the object size, like hinges. It generates a single slope which the cut is places.
OnCollide = (e) => { e.this.cut([0.4, 0.2], [0.6, 0.2]) };
Box1 = Scene.AddBox { Size = [1,1]; Pos = [0,0]; };
Box1.Cut([-1.0, 0.5], [1.0, 0.5]); // Single cut, splits in half.Offline
Don't know if it's been suggested before, but what about different types of springs? I'm not sure of the names, but we NEED coil springs and the springs that are a piece of bent metal

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music folder where you put mp3's in and the music plays in order and repeats when there are no songs left and when you exit phun then go back in next time it remembers what song was last playing and goes to the start of that song and you can customize the music in there.
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FACP 07 wrote:
how about FIRE!!
how many times has that been suggested? You guys out there that are just repeating everyone elses suggestions either need glasses or are just trying to make yourselves feel important by making suggestions (allthough you just coppied them from someone else!!!)
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Blue_Devil wrote:
FACP 07 wrote:
how about FIRE!!
how many times has that been suggested? You guys out there that are just repeating everyone elses suggestions either need glasses or are just trying to make yourselves feel important by making suggestions (allthough you just coppied them from someone else!!!)
Sometimes multiple people can have the same idea. That doesn't mean they were copying others' ideas. But it could be avoided by using the search function.

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