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#1 2008-12-23 14:17:04

the wumpo
Member
From: British Columbia, Canada
Registered: 2008-07-22
Posts: 49

Universal Scale and Collision Settings for Vehicles.

Hi. I was thinking that since so many people make vehicles in phun, it would be a good idea to make a format that would make them compatible with each other, and the tracks that they come with. My idea is that they would be drawn in aprox 0.5x zoom for screens with 800X600 resolution AND 0.75x zoom for screens with 1152x720 resolution, and the wheels, or tracks would be set on A in the collision menu. aside from that there would be no restrictions. The way that people would identify vehicles that were made in the universal format is that there would be a double slash (//) at the end of the title, that way people could search for other vehicles built in the universal format. Of course I am not pushing for this to become a rule or anything, just a way to have more fun with other peoples and your creations. Thats my idea, please comment if you have suggestions or comments.
Cheers

UPDATE: ALL OF THE ABOVE IS THE SAME EXCEPT THAT THE ZOOM IS NOW 0.5X, FOR SCREENS WITH A RESOLUTION OF 800X600 AND 0.75X FOR SCREENS THAT ARE 1152X720 BECAUSE OF PROBLEMS WITH HINGES AT 1X. Thanks to Paradigim 29 and LucidLiquid for pointing this out. Please speak out if you find any more problems.

Last edited by the wumpo (2008-12-24 14:08:40)

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#2 2008-12-23 16:03:20

arinlares
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From: A place.
Registered: 2008-03-17
Posts: 3162
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Re: Universal Scale and Collision Settings for Vehicles.

Nice idea!  But not all vehicles will be the same size.  One guy's truck will be bigger than a motorcycle, for instance.  Some sort of universal standard would be useful, though.


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#3 2008-12-23 16:14:59

TotalAnihilation10
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From: Wouldn't you like to know?
Registered: 2008-05-05
Posts: 569

Re: Universal Scale and Collision Settings for Vehicles.

Hmm...Good Idea. smile  I must agree that this would really help with a lot of contests and scenes.  This does belon gin the Suggestions Forum, so I've moved it there for you.  Thanks.
- TA10

         - Moved -


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#4 2008-12-23 17:51:10

Paradigm 29
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From: Houston, Texas
Registered: 2008-07-22
Posts: 1565

Re: Universal Scale and Collision Settings for Vehicles.

It's not a suggestion for the actual game though...  But I think that fitting into a 1x zoom still isn't very accurate.  people with a higher resolution on their monitor will be able to fit more into their 1x zoom.  When someone makes something at the same zoom with resolution 1280x960 it won't fit onto the screen for someone with a resolution of 640x480.  And sometimes vehicles need small parts that won't work if they're scaled down to that size.


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#5 2008-12-23 22:10:32

Automata
Member
Registered: 2008-12-14
Posts: 12

Re: Universal Scale and Collision Settings for Vehicles.

Paradigm, just because people can't SEE more on a monitor with lower resolution, the actual simulation isn't change.  Try changing the resolution on your computer to see for yourself.

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#6 2008-12-23 22:29:08

the wumpo
Member
From: British Columbia, Canada
Registered: 2008-07-22
Posts: 49

Re: Universal Scale and Collision Settings for Vehicles.

the point of this would not be to make everything the same size, it would be to make everything the same scale. Again this would not have to be precise it would only be rough. Also smaller parts could be made zoomed in closer, then zoomed out afterwards. When someone makes a scene using this format, please post.

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#7 2008-12-23 23:21:14

Paradigm 29
Spoonman!
From: Houston, Texas
Registered: 2008-07-22
Posts: 1565

Re: Universal Scale and Collision Settings for Vehicles.

Automata wrote:

Paradigm, just because people can't SEE more on a monitor with lower resolution, the actual simulation isn't change.  Try changing the resolution on your computer to see for yourself.

I changed my resolution just like you suggested and at a 800x600 I had to zoom out 3x just to see the same area as I did before.  I've played phun at different resolutions before and I already knew this.  What I SEE is exactly what I thought I would.


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#8 2008-12-23 23:33:52

lucidliquid
Senior Member
Registered: 2008-06-24
Posts: 267

Re: Universal Scale and Collision Settings for Vehicles.

and the other point Paradigm was making
people that make intricate(sp) things with small parts have found that scaling up helps hinges stay intact(stronger)

the smaller you go the more "spring" they have

take most of my scenes and you will see i for the most part build at .11

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#9 2008-12-23 23:35:39

the wumpo
Member
From: British Columbia, Canada
Registered: 2008-07-22
Posts: 49

Re: Universal Scale and Collision Settings for Vehicles.

Paradigm 29 wrote:

Automata wrote:

Paradigm, just because people can't SEE more on a monitor with lower resolution, the actual simulation isn't change.  Try changing the resolution on your computer to see for yourself.

I changed my resolution just like you suggested and at a 800x600 I had to zoom out 3x just to see the same area as I did before.  I've played phun at different resolutions before and I already knew this.  What I SEE is exactly what I thought I would.

Good point. I guess that there would have to be different amounts of zoom depending on screen resolution. I've been using 1152x 720 on 1x zoom. 800x600 looks about right at 0.66x. How 'bout that?

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#10 2008-12-23 23:41:17

the wumpo
Member
From: British Columbia, Canada
Registered: 2008-07-22
Posts: 49

Re: Universal Scale and Collision Settings for Vehicles.

lucidliquid wrote:

and the other point Paradigm was making
people that make intricate(sp) things with small parts have found that scaling up helps hinges stay intact(stronger)

the smaller you go the more "spring" they have

take most of my scenes and you will see i for the most part build at .11

Another good point, but the reason that I propose 1x zoom is that it is because there is less lag. Also it is a nice round number, so it is easier to remember. I suppose we could reach a compromize though. How about 0.5x? does that sound good?

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#11 2008-12-25 08:40:28

Tank2333
Very Active Poster
From: Germany
Registered: 2008-06-04
Posts: 309
Website

Re: Universal Scale and Collision Settings for Vehicles.

i like thie idea and i think it could be added to phun too
it could look like maybe an phunlet with 2 wheels or so that u load and build after the scale of the wheels or a simple car so u can make the size like this default one

maybe we could make a phunlet for it and try to use it in contests and scenes so it reaches the community


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#12 2008-12-25 19:46:31

kilebantick
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From: I haz house?
Registered: 2008-07-06
Posts: 693
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Re: Universal Scale and Collision Settings for Vehicles.

Wiw, thuis is quit clever, but would you want a truck to be the same size a gokart?


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#13 2008-12-26 05:30:55

guyboy
Phunky Munkey
From: Zürich, Switzerland
Registered: 2008-04-02
Posts: 1866

Re: Universal Scale and Collision Settings for Vehicles.

how bout optional rulers at the sides of the phun screen, that way we could agree on a universal size of objects (for everything we make, so: toasters, grenades, people, trucks, odd stuff from games, cars, trucks, tanks, etc...)


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#14 2008-12-26 05:44:50

kilebantick
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Registered: 2008-07-06
Posts: 693
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Re: Universal Scale and Collision Settings for Vehicles.

Or, phun does the size of the vehicles according to the wheel size?

Last edited by hellraza (2008-12-26 05:45:36)


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#15 2008-12-26 05:50:13

guyboy
Phunky Munkey
From: Zürich, Switzerland
Registered: 2008-04-02
Posts: 1866

Re: Universal Scale and Collision Settings for Vehicles.

hellraza wrote:

Or, phun does the size of the vehicles according to the wheel size?

O_o


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#16 2008-12-27 08:06:55

Pir8 Pablo
Seasoned Member
Registered: 2008-06-29
Posts: 71

Re: Universal Scale and Collision Settings for Vehicles.

I use the clouds as a scale - one cloud is roughly the same size as a normal uk midsize family car (europe ford focus ( http://en.wikipedia.org/wiki/Ford_Focus_(international) )  etc.)

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#17 2008-12-29 19:45:14

the wumpo
Member
From: British Columbia, Canada
Registered: 2008-07-22
Posts: 49

Re: Universal Scale and Collision Settings for Vehicles.

hellraza wrote:

Wiw, thuis is quit clever, but would you want a truck to be the same size a gokart?

This is  precisely what we are trying to avoid. My suggestion is that we have a universal scale not size. This means that things would be the correct size in relation to one another, so the go-cart would be much smaller than the truck. I'm going to take tank's advice and upload a template of a mid-sized car onto phunbox as soon as I can. I will post the link

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#18 2008-12-29 19:56:59

the wumpo
Member
From: British Columbia, Canada
Registered: 2008-07-22
Posts: 49

Re: Universal Scale and Collision Settings for Vehicles.

Sorry to double post, but I uploaded the universal scale template. if you search (//) you will find it. I really have to stress that it is not meant to look good. I decided that if I detailed it it would just be more things that could go wrong, so I made it simple. Imagine it is the size of a mid-sized car.
http://www.phunbox.net/details/12198/

Last edited by the wumpo (2008-12-29 19:57:24)

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#19 2009-03-05 17:48:36

the wumpo
Member
From: British Columbia, Canada
Registered: 2008-07-22
Posts: 49

Re: Universal Scale and Collision Settings for Vehicles.

Well we seem to have lost momentum. I admit that even I haven't been using the scale that I suggested. (sigh) maybe in a future version of phun there could be a scale tool that did not distort the object that it was scaling. (circles would stay as circles) that would make life so much easier.

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#20 2009-03-05 20:15:58

Antotabo
Respected Member
From: Québec/Canada
Registered: 2008-03-09
Posts: 161

Re: Universal Scale and Collision Settings for Vehicles.

the wumpo wrote:

Well we seem to have lost momentum. I admit that even I haven't been using the scale that I suggested. (sigh) maybe in a future version of phun there could be a scale tool that did not distort the object that it was scaling. (circles would stay as circles) that would make life so much easier.

Press shift while scaling....


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#21 2009-03-05 20:35:59

the wumpo
Member
From: British Columbia, Canada
Registered: 2008-07-22
Posts: 49

Re: Universal Scale and Collision Settings for Vehicles.

Alright shift works for scaling, but it makes springs act differently, so there ends up being a lot of adjusting that you have to do after scaling. It's been a while, but I still think its a good idea. I know that the Baja track is famous at the moment, so maybe vehicles could be scaled to fit on that track?

Last edited by the wumpo (2009-05-28 20:11:48)

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