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I can't figure out why my phun design isn't working . . .
I'm trying to simulate my robot:
Basically those claw thingies spin around, and have springs to conform to terrain:
However when I run it, it only spases and bounces around . . . how do I fix it?
My file:
http://www.societyofrobots.com/download … onkey1.phn
Last edited by societyofrobots (2008-12-12 10:40:14)
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add more weight to big block and set bouncyness little lower
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lollerman wrote:
add more weight to big block and set bouncyness little lower
I set weight to max, spring dampness to max, and bounciness for all parts to zero . . . still no luck . . . it still bounces and vibrates . . . can you have a look at the file?
And whats with Phun using 40%+ of my processor even on idle? My laptop heats up like a . . . ![]()
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can you upload the scene to phunbox

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I already included a link to the file in my first post . . . here it is again:
http://www.societyofrobots.com/download … onkey1.phn
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ha! easy fix for yours
set the blue bar to colide with B....as is..its all set on A so its getting stuck on itself
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whoa thanks lucidliquid! exactly what I wanted!
Ok two questions:
how the monkies did you import my CAD files?
what was wrong with mine? I can't find the difference . . .
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i didnt import
i used one of the images (http://www.societyofrobots.com/images/robot_CM_v5b.JPG) and put it in macromedia flash...traced the design..then save and imported into inkscape saved from there and then used svg2phn converter
as for yours the long blue box has a collision of A...same as eveything else so it collides with the "feet"
i just changed the blue box to collision B
Last edited by lucidliquid (2008-12-12 11:53:35)
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All Hail the mighty lucidliquid!!! He knows all!!!
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maybe cause u cant hav bent springs in phun? lol
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Ok, all finished:
http://www.phunland.com/forum/viewtopic … 729#p53729
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