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#1 2008-04-25 10:42:23

link0007
Webz0rs Devz0rs
From: up yours
Registered: 2008-03-07
Posts: 3989
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Full simulation visualization

I wonder why this isn't in Phun already, but I'd love to see it happen.
Wouldn't it be extremely useful to be able to see all forces in/on objects? Torque, normal, gravity, everything!
Somewhat like the schematic drawings you draw when doing your physics homework.. You know, the "a ball comes rolling down the hill, how far will it come?" exercises.


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#2 2008-04-25 11:01:19

jackc45
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From: Will the real slimshady standu
Registered: 2008-04-16
Posts: 466
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Re: Full simulation visualization

cool good idea


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#3 2008-04-25 11:20:49

Livirus
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Registered: 2008-03-19
Posts: 517

Re: Full simulation visualization

Do you mean that we see the actual numbers or do you mean vectors?
Personally I'd spontaniously say I would like vectors more then numbers. It seem more Phun to keep it simple and clean. Some of the numbers you are requesting can be seen under Information when right-clicking an object.

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#4 2008-04-25 11:33:17

link0007
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Re: Full simulation visualization

Lines, not data.
Maybe even trajectory, which would also please people.


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#5 2008-04-25 13:17:12

tatt61880
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From: Osaka, Japan
Registered: 2008-03-12
Posts: 858
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Re: Full simulation visualization

Good idea.

link0007 wrote:

Lines, not data.
Maybe even trajectory, which would also please people.

In the present state of affairs, placing objects on track is most easy way to see trajectory, but this way is not good way as you know. So, visualization of trajectory is also a good idea.

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#6 2008-04-25 13:33:58

Livirus
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Registered: 2008-03-19
Posts: 517

Re: Full simulation visualization

Though I'm affraid it may in many cases not look very good. I mean some creations I make is freakin vibrating due to all the forces that are going on. I can't think of what a spiderweb of force-vectors that will make. And I could imagine some vectors being 10times the height/width of the screen because of the great powers going on. The length of the vectors length can't only depend on the force but must be relative to something. I  donno how to work it out.

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#7 2008-04-25 15:36:35

Conundrumer
Posting Lord
Registered: 2008-03-22
Posts: 1584

Re: Full simulation visualization

I think there can be some sort of force slider in the options box that alters the length of the vectors. Also, maybe there can be different options to view different forces.

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#8 2008-04-25 20:32:13

tatt61880
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From: Osaka, Japan
Registered: 2008-03-12
Posts: 858
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Re: Full simulation visualization

Livirus wrote:

Though I'm affraid it may in many cases not look very good. I mean some creations I make is freakin vibrating due to all the forces that are going on. I can't think of what a spiderweb of force-vectors that will make. And I could imagine some vectors being 10times the height/width of the screen because of the great powers going on. The length of the vectors length can't only depend on the force but must be relative to something. I  donno how to work it out.

Now [F8] (, [F5] or [F6]) shows force (, vertices or the center of gravity) for ALL OBJECTS.
It will be better if it is selectable ONE BY ONE.

Conundrumer wrote:

I think there can be some sort of force slider in the options box that alters the length of the vectors. Also, maybe there can be different options to view different forces.

Good idea.

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