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#226 2008-08-08 09:54:10

tatt61880
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From: Osaka, Japan
Registered: 2008-03-12
Posts: 858
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Re: Phun suggestion thread

LordHavoc wrote:

...(snip)...
2. Saveable presets - If you make an object that you really like (i.e. tank tracks, cogs etc) The ability to save that object to a file which you can use for other things
3. Object preview - A preview for the above feature, with the two you can have an object library which you can share with others.
...(snip)...

I searched the suggestion about object-preview and found this post.
Preview of large scene/phunlet will make CPU work hard, so we should be able to toggle preview function and to select max size of .phn file for preview.

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#227 2008-08-12 08:24:47

Dante
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Registered: 2008-08-12
Posts: 1

Re: Phun suggestion thread

Cool suggestion=)
Namely sound activation; so we can do some object to produce sound when colliding_this way we can build some kind of music machine=)

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#228 2008-08-25 20:57:10

Sniper
Respected Member
From: Canada
Registered: 2008-08-20
Posts: 114

Re: Phun suggestion thread

Baeocystin wrote:

* create compressed springs.

* fuel, that you can burn, for heat/melt/gas/whathaveyou.

* the ability to tell the camera to follow an object.

* the ability to manipulate a single object under simulation while everything else is frozen.

* breakable objects.

Actually You can already Follow an Object by checking a box on the selected Object.
Also there's a slider on the spring options for spring length,
and there's the ability to " glue " Objects so they don't move while non-glued still are under simulation.
Breakable objects can be made by hinging objects together with breakable hinges in spots.

But it depends on what version your using I guess. tongue

But fuel sounds like an ok Idea.


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#229 2008-08-25 21:58:00

TotalAnihilation10
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From: Wouldn't you like to know?
Registered: 2008-05-05
Posts: 569

Re: Phun suggestion thread

Pretty much everything here are in topics below in the suggestions best forum...


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#230 2008-10-23 13:02:53

pepto.the.midgit
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From: Payson, UT
Registered: 2008-09-15
Posts: 1

Re: Phun suggestion thread

What phun needs is better water physics, I built the titanic but i tried to sink it and it didn't work..... :*(
the next version also had better do sumthing about the lag


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#231 2008-10-27 08:26:41

Timothy
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Registered: 2008-07-26
Posts: 4

Re: Phun suggestion thread

How about cogwheels? I think they would be very useful.

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#232 2008-10-28 08:24:39

RicH
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From: Philippines!!!!!!
Registered: 2008-03-19
Posts: 1979
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Re: Phun suggestion thread

Cogwheels have been used in various Phun scenes, just find them.


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#233 2008-10-29 07:50:16

Timothy
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Registered: 2008-07-26
Posts: 4

Re: Phun suggestion thread

I mean a tool to make them.

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#234 2008-10-29 09:57:49

sonic
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Registered: 2008-09-08
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Re: Phun suggestion thread

Go get the Phun Gears App


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#235 2008-11-22 22:57:25

kuposrock
New member
From: the earth
Registered: 2008-04-13
Posts: 4

Re: Phun suggestion thread

MAGNETS

Magnets would be phun, making motors and such with them.
Make it so u can choose what side is north and south and how powerful it is. make it so u can add magnetism to objects.

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#236 2008-11-22 23:08:46

chronos
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Registered: 2008-06-30
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Re: Phun suggestion thread

pepto.the.midgit wrote:

What phun needs is better water physics, I built the titanic but i tried to sink it and it didn't work..... :*(
the next version also had better do sumthing about the lag

you sick monster!!!

kuposrock wrote:

MAGNETS

Magnets would be phun, making motors and such with them.
Make it so u can choose what side is north and south and how powerful it is. make it so u can add magnetism to objects.

you dont know how to search? been suggested too many times

Last edited by combot55 (2008-11-22 23:13:10)

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#237 2008-12-27 13:57:15

LoyWD
New member
Registered: 2008-12-20
Posts: 9

Re: Phun suggestion thread

I'd love to see triggers. Use them to activate whatever you want to activate , on touch or key press, and yes, i know it has been suggested before.

just wanna add some impulse to the "game"play of Phun!


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#238 2009-01-07 21:08:02

Drahcir
Member
Registered: 2009-01-02
Posts: 11

Re: Phun suggestion thread

I'd like to second the explosion idea that has been suggested WAY before.. I've seen the arguments against it and here's my proposal: Each explosion actually makes a circle that behaves like any other Phun object, except it doesn't collide with planes, its center stays where it is, it has really high bounciness, it constantly expands, and it disappears after a set amount of time. It would either invisible or maybe a gradient of red, yellow, white, and similar colours.

Edit: sorry about the bump big_smile

Last edited by Drahcir (2009-01-07 21:09:03)

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#239 2009-03-09 15:08:33

FACP 07
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From: Texas
Registered: 2009-03-04
Posts: 24
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Re: Phun suggestion thread

how about FIRE!!


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#240 2009-03-09 15:32:03

carracerz14
Post Addict
Registered: 2009-01-16
Posts: 556

Re: Phun suggestion thread

Please don't be a n00b, use the search function and don't post useless stuff that has already been suggested, especially in a suggestions best thread that you didn't make.


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#241 2009-03-09 16:14:37

drummer.ash
Seasoned Member
From: Sunbury, Australia
Registered: 2009-03-03
Posts: 71

Re: Phun suggestion thread

Dante wrote:

Cool suggestion=)
Namely sound activation; so we can do some object to produce sound when colliding_this way we can build some kind of music machine=)

That is a pretty cool idea, but don't include any sound files with phun, you assign them yourself from files on your computer. So if you had wav/mp3 files of notes on a keyboard on your computer, you could get balls to roll into eachother and make a melody on their way down a hill.

Perhaps it could be made so it has the same sort of thing as the hinges do, like an impulse break limit, but it's about how hard the object gets hit. So you have to hit it with 'x' amount of force to make it play the sound!


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#242 2009-03-28 09:44:46

kaanpata
New member
Registered: 2009-03-28
Posts: 5

Re: Phun suggestion thread

A real 3-D motor. Like the one in the video at http://www.algoryx.se/gallery.html

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#243 2009-03-28 11:12:30

RicH
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From: Philippines!!!!!!
Registered: 2008-03-19
Posts: 1979
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Re: Phun suggestion thread

Why would you need a 3D motor in a 2D physics simulator?


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#244 2009-04-01 09:33:37

Blue_Devil
Member
Registered: 2009-02-20
Posts: 35

Re: Phun suggestion thread

First off i know everyone has been wanting more types of matter in phun, i think the ones we have now are great personally, but they only have the charecteristics of what it might be in real life, they don't interact with eachother in the same way.  It would be great if a magnet could affect metal instead of rubber (which it currently can), I would love to see more concentration of affect for the materials we have now rather than add more materials.


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#245 2009-04-06 16:28:03

eatlama
Member
Registered: 2009-04-06
Posts: 18

Re: Phun suggestion thread

there should be air pressure.
i thought there was air pressure when i tried to use air to power a motor i made but nope no air so air would be nice.
as in suction cups and wind and all that stuff

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#246 2009-04-06 20:18:18

Iggyhopper
Respected Member
From: CA
Registered: 2009-03-22
Posts: 151

Re: Phun suggestion thread

A cut thyme function, like liquify (liquefy? spelling?).

// Object.Cut ( StartPoint, EndPoint )
The points would be an array, with both values (X,Y) be a percentage of the object size, like hinges. It generates a single slope which the cut is places.

OnCollide = (e) => { e.this.cut([0.4, 0.2], [0.6, 0.2]) };

Code:

Box1 = Scene.AddBox { Size = [1,1]; Pos = [0,0]; };
Box1.Cut([-1.0, 0.5], [1.0, 0.5]); // Single cut, splits in half.

Tutorials: Trampoline

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#247 2009-04-06 20:49:31

Cooldragon23
Respected Member
Registered: 2009-02-01
Posts: 154

Re: Phun suggestion thread

Don't know if it's been suggested before, but what about different types of springs? I'm not sure of the names, but we NEED coil springs and the springs that are a piece of bent metal


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#248 2009-04-08 04:05:46

Izzac Newton
Respected Member
From: Down the road third house to..
Registered: 2009-01-05
Posts: 189

Re: Phun suggestion thread

music folder where you put mp3's in and the music plays in order and repeats when there are no songs left and when you exit phun then go back in next time it remembers what song was last playing and goes to the start of that song and you can customize the music in there.

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#249 2009-04-13 00:09:07

Blue_Devil
Member
Registered: 2009-02-20
Posts: 35

Re: Phun suggestion thread

FACP 07 wrote:

how about FIRE!!

how many times has that been suggested?  You guys out there that are just repeating everyone elses suggestions either need glasses or are just trying to make yourselves feel important by making suggestions (allthough you just coppied them from someone else!!!)


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#250 2009-04-13 01:13:53

Paradigm 29
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From: Houston, Texas
Registered: 2008-07-22
Posts: 1565

Re: Phun suggestion thread

Blue_Devil wrote:

FACP 07 wrote:

how about FIRE!!

how many times has that been suggested?  You guys out there that are just repeating everyone elses suggestions either need glasses or are just trying to make yourselves feel important by making suggestions (allthough you just coppied them from someone else!!!)

Sometimes multiple people can have the same idea.  That doesn't mean they were copying others' ideas.  But it could be avoided by using the search function.


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