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Whenever i'm cloning or moving complex objects, the fixates and hinges are fixated or hinged to different parts in the clone than the original. And it's impractical to fix the cloning mistakes when i need dozens of clones.
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if i scale a object, it is able that the fixates and hinges are fixated or hinged to different parts or background.
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[Esc] key works strangely.
One Japanese reported the bug.
* When you are rotating objects (with RMB), holding [Esc]-key shut Phun.
And I noticed,
* When you are moving objects, holding [Esc]-key sometimes shut Phun.
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Cyanide Cloud wrote:
NOOO!!! I was making an escalator for the contest. I did something wrong, so, i hit undo. When i hit undo... THE WHOLE SCENE DISAPPEARED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This happened to me too. I was building a gumball machine and was practicly done. Ctrl + Z = Everything deleted ![]()
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emilk (http://www.phunland.com/forum/viewtopic … 892#p13892) wrote:
- Things with the same body id no longer needs to be attached with a fixjoínt (although it is recommended)
Scaling tool erases the information of body id.
i.e. After scaling, the things which have no fixjoint break up.
Last edited by tatt61880 (2008-07-12 02:00:22)
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* Title dissapears after undoing.
We have to enter "title", "auther" and "description" again.
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Please change your signature. Your english is better than some (if not most) people...

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how do we access the author and description information without trying to save or opening the phun file itself?
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a tip for all you guys who lost the szene by undoing: try to load DIRECTLY the _AUTOSAVE. before the empty szene will get autosaved.
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Cyanide Cloud wrote:
Please change your signature. Your english is better than some (if not most) people...
Mmm, I have no idea about my signature. ![]()
Its_Friday wrote:
how do we access the author and description information without trying to save or opening the phun file itself?
In thyme, Scene.author or Scene.description.
Anyway, did you understand what I am saying about?
* We can access the informations about scene by press [Ctrl] + [S], but after undo-ing, the informations are gone. (My Phun beta 4.12 is for Windows)
Thank you. ![]()
Last edited by tatt61880 (2008-07-12 06:20:17)
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PLEASE fix the bug that makes everything disappear sometimes when you press Undo. I believe it says:
-- Warning: Code assertion failed: "body0->GetID() != 0" in function virtual void app::FixJointEntity::RemoveFromSimulation() inf c:/MSYS/phun/Phun/Source/app/entities/FixJointEntity.cpp:237
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!! ERROR: Exception caught: Tried to dereference a NULL SharedPtr
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If you hinge objects, and then erase it while playing, or broke the hinge, the hinged objects will no more collide each other.
Last edited by are11 (2008-07-22 04:17:51)
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It seems like everything's losing the values I've put in, even slider values. These are often cloned objects, but I've been putting in the values post-cloning and they still vanish.
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are11 wrote:
If you hinge objects, and then erase it while playing, or broke the hinge, the hinged objects will no more collide each other.
I have the same problem here, I was supposed to make a mechanism where it uses breakable hinges to propel objects, and this happens. This bug really needs to get fixed.

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I found two bugs about scaling tool.
[1]
(1) Attention: Object is not selected.
(2) Delete object (cut object or use [destroy key])
(3) Scaling deleted object.
(4) Crashed.
[2] When scaling object, pressing [delete], [destroy key] or [mirror key] crashes Phun.
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[F12] screenshot bug.
beta 3.5 :OK
beta 4.0 :NG
beta 4.20 :NG
I think this bug occurs because Polygon transparency not supported by my computer.
Last edited by tatt61880 (2008-08-10 09:52:30)
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1.All vista users have this problem.
i dont have this problem im on vista
2. draw inside objects is gone!! you are supposed to use the sketch tool
no its not go options and check free drawing
wow im on a roll today you are the second TOOL OF THE DAY
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Occasionally when I import a phunlet I haven't used a while, certain parts of it will be out of place.
Like for example...
I made a car w/ suspension, transparent windows, multidimensional rift drive (okay not really, I'm still working on that one.), the works.
But when I import it into my project, occasionally the front bumper or wheelie bar will be like twice the cars length in front of the car, just sort of floating there. But it's still fixated to the the rest of the vehicle, and the it seems to still be calculating the physics as if it were in the original place.

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thewonkits wrote:
Occasionally when I import a phunlet I haven't used a while, certain parts of it will be out of place.
Like for example...
I made a car w/ suspension, transparent windows, multidimensional rift drive (okay not really, I'm still working on that one.), the works.
But when I import it into my project, occasionally the front bumper or wheelie bar will be like twice the cars length in front of the car, just sort of floating there. But it's still fixated to the the rest of the vehicle, and the it seems to still be calculating the physics as if it were in the original place.
DONT BUMP OLD TOPICS
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.... I personally don't see the issue, its a stickied bug report topic....
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