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#101 2008-07-10 21:23:43

Its_Friday
Supreme Ruler Of All Humanity
From: French Polynesia
Registered: 2008-05-10
Posts: 1787

Re: Bug Report: Beta 4 specific

Whenever i'm cloning or moving complex objects, the fixates and hinges are fixated or hinged to different parts in the clone than the original. And it's impractical to fix the cloning mistakes when i need dozens of clones.


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#102 2008-07-11 07:05:22

KaLul
admiral awesome!
From: Germany
Registered: 2008-04-02
Posts: 767

Re: Bug Report: Beta 4 specific

if i scale a object, it is able that the fixates and hinges are fixated or hinged to different parts or background.


http://tiny.cc/Rg8Io
http://tiny.cc/OrVvWhttp://tiny.cc/act464
emilk sayd -->  Soft/breakable objects: Will need a lot of work, but I really want this feature in Phun, so expect it at some (distant) point in time.
[please add this to ur sig if u want it] http://www.youtube.com/watch?v=-9NJzXwZChQ

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#103 2008-07-11 08:22:11

tatt61880
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From: Osaka, Japan
Registered: 2008-03-12
Posts: 858
Website

Re: Bug Report: Beta 4 specific

[Esc] key works strangely.
One Japanese reported the bug.
* When you are rotating objects (with RMB), holding [Esc]-key shut Phun.

And I noticed,
* When you are moving objects, holding [Esc]-key sometimes shut Phun.

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#104 2008-07-12 01:48:46

kittyman1995
New member
Registered: 2008-07-12
Posts: 2

Re: Bug Report: Beta 4 specific

Cyanide Cloud wrote:

NOOO!!! I was making an escalator for the contest.  I did something wrong, so, i hit undo.  When i hit undo...  THE WHOLE SCENE DISAPPEARED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

mad This happened to me too. I was building a gumball machine and was practicly done. Ctrl + Z = Everything deleted sad

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#105 2008-07-12 01:57:32

tatt61880
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From: Osaka, Japan
Registered: 2008-03-12
Posts: 858
Website

Re: Bug Report: Beta 4 specific

emilk (http://www.phunland.com/forum/viewtopic … 892#p13892) wrote:

- Things with the same body id no longer needs to be attached with a fixjoínt (although it is recommended)

Scaling tool erases the information of body id.
i.e. After scaling, the things which have no fixjoint break up.

Last edited by tatt61880 (2008-07-12 02:00:22)

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#106 2008-07-12 02:40:27

tatt61880
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From: Osaka, Japan
Registered: 2008-03-12
Posts: 858
Website

Re: Bug Report: Beta 4 specific

* Title dissapears after undoing.
We have to enter "title", "auther" and "description" again.

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#107 2008-07-12 03:41:53

Cyanide Cloud
Posting Lord
From: Phun's Code... AAHH!!! A 2!!
Registered: 2008-05-19
Posts: 1513

Re: Bug Report: Beta 4 specific

Please change your signature.   Your english is better than some (if not most) people...


http://farm4.static.flickr.com/3138/3086080914_2464c094bb.jpg?v=0

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#108 2008-07-12 03:50:02

Its_Friday
Supreme Ruler Of All Humanity
From: French Polynesia
Registered: 2008-05-10
Posts: 1787

Re: Bug Report: Beta 4 specific

how do we access the author and description information without trying to save or opening the phun file itself?


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#109 2008-07-12 05:47:08

KaLul
admiral awesome!
From: Germany
Registered: 2008-04-02
Posts: 767

Re: Bug Report: Beta 4 specific

a tip for all you guys who lost the szene by undoing: try to load DIRECTLY the _AUTOSAVE. before the empty szene will get autosaved.


http://tiny.cc/Rg8Io
http://tiny.cc/OrVvWhttp://tiny.cc/act464
emilk sayd -->  Soft/breakable objects: Will need a lot of work, but I really want this feature in Phun, so expect it at some (distant) point in time.
[please add this to ur sig if u want it] http://www.youtube.com/watch?v=-9NJzXwZChQ

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#110 2008-07-12 06:19:45

tatt61880
Post Manic
From: Osaka, Japan
Registered: 2008-03-12
Posts: 858
Website

Re: Bug Report: Beta 4 specific

Cyanide Cloud wrote:

Please change your signature.   Your english is better than some (if not most) people...

Mmm, I have no idea about my signature. smile

Its_Friday wrote:

how do we access the author and description information without trying to save or opening the phun file itself?

In thyme, Scene.author or Scene.description.
Anyway, did you understand what I am saying about?
* We can access the informations about scene by press [Ctrl] + [S], but after undo-ing, the informations are gone. (My Phun beta 4.12 is for Windows)

Thank you. smile

Last edited by tatt61880 (2008-07-12 06:20:17)

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#111 2008-07-12 19:32:07

JDKmedeng
Senior Member
From: Germany
Registered: 2008-03-28
Posts: 291

Re: Bug Report: Beta 4 specific

PLEASE fix the bug that makes everything disappear sometimes when you press Undo. I believe it says:

-- Warning: Code assertion failed: "body0->GetID() != 0" in function virtual void app::FixJointEntity::RemoveFromSimulation() inf c:/MSYS/phun/Phun/Source/app/entities/FixJointEntity.cpp:237

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#112 2008-07-13 11:31:40

Its_Friday
Supreme Ruler Of All Humanity
From: French Polynesia
Registered: 2008-05-10
Posts: 1787

Re: Bug Report: Beta 4 specific

!! ERROR: Exception caught: Tried to dereference a NULL SharedPtr


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#113 2008-07-13 12:01:06

RicH
zupaman
From: Philippines!!!!!!
Registered: 2008-03-19
Posts: 1979
Website

Re: Bug Report: Beta 4 specific

When I'm cloning an object, it's properties also get copied, but when I save and load again the clones had default properties.


http://i350.photobucket.com/albums/q427/RicH0864/LOLmysteryfail.png

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#114 2008-07-21 13:26:49

are11
Member
From: Finland
Registered: 2008-03-08
Posts: 19

Re: Bug Report: Beta 4 specific

If you hinge objects, and then erase it while playing, or broke the hinge, the hinged objects will no more collide each other.

Last edited by are11 (2008-07-22 04:17:51)


PS. Sorry for my bad english.

Phun fan since beta 3.5

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#115 2008-07-24 15:32:12

Grath
Respected Member
Registered: 2008-03-17
Posts: 195

Re: Bug Report: Beta 4 specific

It seems like everything's losing the values I've put in, even slider values. These are often cloned objects, but I've been putting in the values post-cloning and they still vanish.

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#116 2008-07-27 07:44:17

RicH
zupaman
From: Philippines!!!!!!
Registered: 2008-03-19
Posts: 1979
Website

Re: Bug Report: Beta 4 specific

are11 wrote:

If you hinge objects, and then erase it while playing, or broke the hinge, the hinged objects will no more collide each other.

I have the same problem here, I was supposed to make a mechanism where it uses breakable hinges to propel objects, and this happens. This bug really needs to get fixed.


http://i350.photobucket.com/albums/q427/RicH0864/LOLmysteryfail.png

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#117 2008-08-08 14:27:16

tatt61880
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From: Osaka, Japan
Registered: 2008-03-12
Posts: 858
Website

Re: Bug Report: Beta 4 specific

I found two bugs about scaling tool.
[1]
(1) Attention: Object is not selected.
(2) Delete object (cut object or use [destroy key])
(3) Scaling deleted object.
(4) Crashed.
http://www.sakai.zaq.ne.jp/dugyj708/BMP_TO_Phun/phun_pictures/scale_tool_bug.PNG

[2] When scaling object, pressing [delete], [destroy key] or [mirror key] crashes Phun.

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#118 2008-08-10 09:51:56

tatt61880
Post Manic
From: Osaka, Japan
Registered: 2008-03-12
Posts: 858
Website

Re: Bug Report: Beta 4 specific

[F12] screenshot bug.
beta 3.5  :OK
beta 4.0  :NG
beta 4.20 :NG
http://www.sakai.zaq.ne.jp/dugyj708/BMP_TO_Phun/phun_pictures/bug_screenshot.PNG
I think this bug occurs because Polygon transparency not supported by my computer.

Last edited by tatt61880 (2008-08-10 09:52:30)

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#119 2009-01-19 20:58:21

Izzac Newton
Respected Member
From: Down the road third house to..
Registered: 2009-01-05
Posts: 189

Re: Bug Report: Beta 4 specific

1.All vista users have this problem.

i dont have this problem im on vista

2. draw inside objects is gone!! you are supposed to use the sketch tool

no its not go options and check free drawing


wow im on a roll today you are the second TOOL OF THE DAY

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#120 2009-03-11 19:49:19

thewonkits
p0wnz0rz
From: Washington, US
Registered: 2008-12-19
Posts: 708
Website

Re: Bug Report: Beta 4 specific

Occasionally when I import a phunlet I haven't used a while, certain parts of it will be out of place.
Like for example...
I made a car w/ suspension, transparent windows, multidimensional rift drive (okay not really, I'm still working on that one.), the works.
But when I import it into my project, occasionally the front bumper or wheelie bar will be like twice the cars length in front of the car, just sort of floating there. But it's still fixated to the the rest of the vehicle, and the it seems to still be calculating the physics as if it were in the original place.


http://img.photobucket.com/albums/v488/llamacuresmytrauma/ddd.jpg

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#121 2009-03-11 21:14:41

Skillkills
Senior Member
From: Hiding in your closet
Registered: 2008-08-14
Posts: 281

Re: Bug Report: Beta 4 specific

thewonkits wrote:

Occasionally when I import a phunlet I haven't used a while, certain parts of it will be out of place.
Like for example...
I made a car w/ suspension, transparent windows, multidimensional rift drive (okay not really, I'm still working on that one.), the works.
But when I import it into my project, occasionally the front bumper or wheelie bar will be like twice the cars length in front of the car, just sort of floating there. But it's still fixated to the the rest of the vehicle, and the it seems to still be calculating the physics as if it were in the original place.

DONT BUMP OLD TOPICS


http://i540.photobucket.com/albums/gg327/ioncann0ns/ubd9085-1.pngGet Pumped 
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/▌  this is bob. copy and paste bob and he will soon take over the forums
/ \

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#122 2009-03-11 21:17:18

chefsbrian
Post Manic
Registered: 2009-03-07
Posts: 761

Re: Bug Report: Beta 4 specific

.... I personally don't see the issue, its a stickied bug report topic....


Captian Janeway had professionals design her ship, which lead to it spawning shuttles out of nowhere. follow her example.
(Animated gif removed - I hate those things /emilk) - does that mean no retarded lama to take its place? sad
imagine this flying at you at 250 miles per hour.
http://internets.tj09.ath.cx/image/1347.png

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