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#1 2008-06-27 17:41:04

link0007
Webz0rs Devz0rs
From: up yours
Registered: 2008-03-07
Posts: 3989
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Bug Report: Beta 4 specific

Post your beta 4 specific bugs and issues here smile


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#2 2008-06-27 18:00:22

z dub
Respected Member
From: the heart of the sun
Registered: 2008-06-14
Posts: 137

Re: Bug Report: Beta 4 specific

for some reason, if i hit space, like your supposed to to make to pause and start, the little undo bar says undo sim start, but its still paused.  also, i seem to have not been informed on the whereabouts of the "draw inside objects" button, please help


hey, wait a second, if money doesn't grow on trees, then how come banks have branches?

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#3 2008-06-27 18:01:49

ostfisk
Seasoned Member
Registered: 2008-04-08
Posts: 68

Re: Bug Report: Beta 4 specific

I can't open my old 3.5 files correctly. It opens but all the stuff is miles to the side I think. Cause when I open a car and drive it to the left the scene pans to the left and vice versa. But the car is nowhere to find.

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#4 2008-06-27 18:11:57

link0007
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From: up yours
Registered: 2008-03-07
Posts: 3989
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Re: Bug Report: Beta 4 specific

z dub wrote:

for some reason, if i hit space, like your supposed to to make to pause and start, the little undo bar says undo sim start, but its still paused.  also, i seem to have not been informed on the whereabouts of the "draw inside objects" button, please help

Yes, that's strange too.. It was there in the release candidate:

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#5 2008-06-27 18:14:47

guyboy
Phunky Munkey
From: Zürich, Switzerland
Registered: 2008-04-02
Posts: 1866

Re: Bug Report: Beta 4 specific

z dub: 1.All vista users have this problem. check below. 2. draw inside objects is gone!! you are supposed to use the sketch tool sad please give this back to us as well as sim info, Emil.

ostfisk: yes, that's a problem. the follow object should open the old scenes camera to the object you are following


    KDTS wrote:

    I originally wasn't able to use the spacebar either.

    This is how i fixed it...

    I opened config.cfg in the Phun folder, then changed the line:

    Keys.bind("space", {Sim.running =  ! Sim.running});
    to
    Keys.bind("space", {Sim.Running =  ! Sim.Running});
    (I capitalized the r's)

    This worked for me.

    Hope this helps!


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#6 2008-06-27 18:51:17

z dub
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From: the heart of the sun
Registered: 2008-06-14
Posts: 137

Re: Bug Report: Beta 4 specific

thats where you hit tilde right? or do you have to go into notepad?

also, i run on windows xp not vista


hey, wait a second, if money doesn't grow on trees, then how come banks have branches?

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#7 2008-06-27 18:53:53

z dub
Respected Member
From: the heart of the sun
Registered: 2008-06-14
Posts: 137

Re: Bug Report: Beta 4 specific

please help me with opening config.cfg folder, i program, not modify

sorry for the double post


hey, wait a second, if money doesn't grow on trees, then how come banks have branches?

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#8 2008-06-27 19:05:02

PeteTheBuilder
Respected Member
Registered: 2008-04-05
Posts: 151

Re: Bug Report: Beta 4 specific

I have tried capitalizing the R's in the config file, but i still cant seem to hit the space button, it just wont work.
It says "undo sim start" like in that picture and is still frozen.


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#9 2008-06-27 19:08:58

KDTS
Member
Registered: 2008-06-27
Posts: 12

Re: Bug Report: Beta 4 specific

Z Dub:

Go to the folder you installed Phun in.
You should see a file called  "config.cfg" .
Open this file in a text editor (something like notepad).
In the file you should see the line -  Keys.bind("space", {Sim.running =  ! Sim.running});
Change the two r's to capital R's so that the line becomes  -  Keys.bind("space", {Sim.Running =  ! Sim.Running});
Then save this file and restart Phun.

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#10 2008-06-27 19:13:03

KDTS
Member
Registered: 2008-06-27
Posts: 12

Re: Bug Report: Beta 4 specific

Hmmm, mabye that wasn't the problem...

PeteTheBuilder try copying the line from my post into the file instead of capitalizing the R's, I was tinkering with it for a while and mabye that wasn't all I changed.

I honestly don't know if what I did to fix it was simply a fluke or not.

If this still doesn't work try capitalizing random letters or words in that line... That's all I did...

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#11 2008-06-27 19:28:28

PeteTheBuilder
Respected Member
Registered: 2008-04-05
Posts: 151

Re: Bug Report: Beta 4 specific

Could you try uploading your config.cfg or something?
Because if you dont know what you did to fix it its kinda hard to tell others how to do it ^^


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#12 2008-06-27 19:43:49

KDTS
Member
Registered: 2008-06-27
Posts: 12

Re: Bug Report: Beta 4 specific

HMMMMM........ I just realized it was a fluke...

I am getting a warning that  "Running"  is not found in scope (it doesn't exist)

So there must of been some default controll (spacebar) in the actual program that took over when I accidently destroyed the real one (by capitalizing the r's)

This means my solution may work for some, but is not a true solution to the problem.

Also it means, and I just tested it, that if you simply delete the entire line  Keys.bind("space", {Sim.running =  ! Sim.running}); from the config.cfg file the hack will work just as well. Though you'll probably want to create a backup of the file so that when a real soultion is found you won't have ruined any chance of fixing it at all.

So PeteTheBuilder, if my hack/temporary solution didn't work, I'm really sorry but I can't help you sad

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#13 2008-06-27 19:47:55

PeteTheBuilder
Respected Member
Registered: 2008-04-05
Posts: 151

Re: Bug Report: Beta 4 specific

Deleting the line seemed to help.
To everybody who cant seem to get it work just press CTRL + F in the cfg file and type space, then find it and delete that line.


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#14 2008-06-27 19:54:36

Cyanide Cloud
Posting Lord
From: Phun's Code... AAHH!!! A 2!!
Registered: 2008-05-19
Posts: 1513

Re: Bug Report: Beta 4 specific

NOOO!!! I was making an escalator for the contest.  I did something wrong, so, i hit undo.  When i hit undo...  THE WHOLE SCENE DISAPPEARED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


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#15 2008-06-27 20:34:11

arinlares
Power Member
From: A place.
Registered: 2008-03-17
Posts: 3162
Website

Re: Bug Report: Beta 4 specific

i was experimenting with camstudio and phun to try to record, and went into fullscreen.  when, with camstudio running, i turned fullscreen off, the screen disappeared, forcing me to reload phun.  it hasn't happened without camstudio, and haven't tried it with camstudio since.


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#16 2008-06-27 20:35:18

RaRaMalum
not important
Registered: 2008-04-07
Posts: 394

Re: Bug Report: Beta 4 specific

Beta 4 resets the Controller Acceleration to 1 m/s^2 when the scene is saved and reloaded.

Edit: I tested a bit but wheren't able to recreate it, might have been me F'ing it up.

Last edited by RaRaMalum (2008-06-27 20:37:20)

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#17 2008-06-27 20:38:24

t0m0tomo
Member
Registered: 2008-06-24
Posts: 27
Website

Re: Bug Report: Beta 4 specific

Pen tool is very cool, but I have found a bug related to pen tool.
The default value of the pen-size depends on a zoom-rate of UI,
However, the size is not saved unless one specifies it explicitly.
The problem is a following point in .phn file:

Code:

Scene.addPen {
    size = .....
};

The size property appears only when a user specifies it explicitly form UI.

I have checked via Mac version.

Last edited by t0m0tomo (2008-06-27 20:39:51)


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#18 2008-06-27 20:39:58

TotalAnihilation10
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From: Wouldn't you like to know?
Registered: 2008-05-05
Posts: 569

Re: Bug Report: Beta 4 specific

Erm...only one problem: Scene Loading from previous phun versions.  I went to load my scene but whenever it went, everything was out of scale, in the wrong place, and a lot of other stuf like that.  For example, I had a cylinder powering an engine in it, but the circle was big enough to take up the whole screen, the hinge wasn't in the middle, fixes were gone, and whatnot.  Is this just a problem on my end or is this some compatibility problem.  It looks like Emil has his work cut out for him...with all of the new features and changes come new problems that need solved.  It's gonna be like phun was just made all over again in the next few weeks...

I'll give you a screenshot here in a sec.

EDIT:  I'm going through the list of scenes I have, and link0007 should know about my drowning mousetrap I entered in his contest...when I hit play all hell broke loose and parts starting flinging everywhere, the mouse went flying away, the water exploded...literaly...

So far, every scene I look at that was made on the old version pretty much takes a dump on itself before exploding beyond recovery

EDIT:  Another thing I saw that I could fly to Umea University or wherever to hug emil for...under the about phun menu, there's a single phrase that really made my day:
http://i301.photobucket.com/albums/nn77/TotalAnihilation10/untitled.jpg
You've made the right choice.  I've heard you talking about commercializing...excuse my bad spelling...but I see you've gone against it for now.  Yay! Go Emilk!

Last edited by TotalAnihilation10 (2008-06-27 23:07:37)


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#19 2008-06-27 22:47:30

Cyanide Cloud
Posting Lord
From: Phun's Code... AAHH!!! A 2!!
Registered: 2008-05-19
Posts: 1513

Re: Bug Report: Beta 4 specific

SON OF A B_____H.   If you try to clone springs  " Exception Caught!   Tried to dereference Null SharedPtr  Press Cancel To debug....

  NOOO!!!

Last edited by Cyanide Cloud (2008-06-27 22:50:17)


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#20 2008-06-27 22:59:44

TotalAnihilation10
Suggestion Overlord Deluxe Edition
From: Wouldn't you like to know?
Registered: 2008-05-05
Posts: 569

Re: Bug Report: Beta 4 specific

Yeah, I caught the same thing...awh man, you got to posting it first...anyway, here's a screenshot of it if it helps:

http://i301.photobucket.com/albums/nn77/TotalAnihilation10/untitled2.jpg

That's just the error popup, I edited it out of the rest of the screen...anything you press on it closes out the phun program...man, Emil has a lot of work cut out for him...this is pretty much like we've just completely started over again...gotta work out all of the errors again...

This new phun is gonna take some getting used to, I'm gonna miss the old menus, but it's a lot better

Oh, and where's the "Control with arrow keys" buttons?


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#21 2008-06-27 23:59:34

kyles2143
Respected Member
From: The U.S.
Registered: 2008-04-09
Posts: 140

Re: Bug Report: Beta 4 specific

Whenever I use the pen tool, or if its on a scene somebody else made my computor says there is an error and it closes thephun document.  Also the space button doesnt work to pause, but thats not as important.


I used to think I was indecisive... but now im not sure

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#22 2008-06-28 01:22:40

Cyanide Cloud
Posting Lord
From: Phun's Code... AAHH!!! A 2!!
Registered: 2008-05-19
Posts: 1513

Re: Bug Report: Beta 4 specific

Aaaahhh!! Too Many Bugs!!!!!!!!!!

  Chains Are Constantly Getting Stuck On Large Polygons!!! Tanks Can Not Operate!!


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#23 2008-06-28 04:49:41

Zuriki
Demoted
Registered: 2008-03-05
Posts: 12

Re: Bug Report: Beta 4 specific

Cyanide Cloud wrote:

Aaaahhh!! Too Many Bugs!!!!!!!!!!

  Chains Are Constantly Getting Stuck On Large Polygons!!! Tanks Can Not Operate!!

That was in 3.5 as well...


Get Psycho!

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#24 2008-06-28 04:54:09

tatt61880
Post Manic
From: Osaka, Japan
Registered: 2008-03-12
Posts: 858
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#25 2008-06-28 05:41:36

Livirus
Silicon Bully ;)
Registered: 2008-03-19
Posts: 517

Re: Bug Report: Beta 4 specific

Sketchtool - You create an object, sketch a hinge on it, and draw an object around the hinge. The object get hinged. BUT, if you sketch another hinge onto that object, and try draw an object around it, it selects the hinge.
I've been told that this isn't a bug. Even if it isn't it shouldn't do like that. The tools shouldn't act different from time to time.

Motors - For some reason they are initially on forward even if they are keycontrolled, kind of ruins old keycontrolled scenes.

Crash - In one of my old scenes I see a displaced fix, it seem to be attached to the background, but not fixing anything. When I delete it the program crash. I tried to recreate it and realized that sometimes the ground disappears, and sometimes it crashed, even if I'm deleting the same fix. I allways get the same error message though.

Code assertion failed "geom->GetID() !=0" in function void physics::Body::RemoveGeom(physics::GeomPtr) inf c:/MSYS/phun/Phun/Source/physics/Body.cpp:191

I'm not a programmer but I guess it says the program is trying to remove a geometry that does not exist.
It seems like this crash only occur because of the displaced fixes. Won't happend in new scenes.

Last edited by Livirus (2008-06-28 05:43:52)

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