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Post your beta 4 specific bugs and issues here ![]()
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for some reason, if i hit space, like your supposed to to make to pause and start, the little undo bar says undo sim start, but its still paused. also, i seem to have not been informed on the whereabouts of the "draw inside objects" button, please help
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I can't open my old 3.5 files correctly. It opens but all the stuff is miles to the side I think. Cause when I open a car and drive it to the left the scene pans to the left and vice versa. But the car is nowhere to find.
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z dub wrote:
for some reason, if i hit space, like your supposed to to make to pause and start, the little undo bar says undo sim start, but its still paused. also, i seem to have not been informed on the whereabouts of the "draw inside objects" button, please help
Yes, that's strange too.. It was there in the release candidate: 
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z dub: 1.All vista users have this problem. check below. 2. draw inside objects is gone!! you are supposed to use the sketch tool
please give this back to us as well as sim info, Emil.
ostfisk: yes, that's a problem. the follow object should open the old scenes camera to the object you are following
KDTS wrote:
I originally wasn't able to use the spacebar either.
This is how i fixed it...
I opened config.cfg in the Phun folder, then changed the line:
Keys.bind("space", {Sim.running = ! Sim.running});
to
Keys.bind("space", {Sim.Running = ! Sim.Running});
(I capitalized the r's)
This worked for me.
Hope this helps!

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thats where you hit tilde right? or do you have to go into notepad?
also, i run on windows xp not vista
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please help me with opening config.cfg folder, i program, not modify
sorry for the double post
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I have tried capitalizing the R's in the config file, but i still cant seem to hit the space button, it just wont work.
It says "undo sim start" like in that picture and is still frozen.
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Z Dub:
Go to the folder you installed Phun in.
You should see a file called "config.cfg" .
Open this file in a text editor (something like notepad).
In the file you should see the line - Keys.bind("space", {Sim.running = ! Sim.running});
Change the two r's to capital R's so that the line becomes - Keys.bind("space", {Sim.Running = ! Sim.Running});
Then save this file and restart Phun.
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Hmmm, mabye that wasn't the problem...
PeteTheBuilder try copying the line from my post into the file instead of capitalizing the R's, I was tinkering with it for a while and mabye that wasn't all I changed.
I honestly don't know if what I did to fix it was simply a fluke or not.
If this still doesn't work try capitalizing random letters or words in that line... That's all I did...
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Could you try uploading your config.cfg or something?
Because if you dont know what you did to fix it its kinda hard to tell others how to do it ^^
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HMMMMM........ I just realized it was a fluke...
I am getting a warning that "Running" is not found in scope (it doesn't exist)
So there must of been some default controll (spacebar) in the actual program that took over when I accidently destroyed the real one (by capitalizing the r's)
This means my solution may work for some, but is not a true solution to the problem.
Also it means, and I just tested it, that if you simply delete the entire line Keys.bind("space", {Sim.running = ! Sim.running}); from the config.cfg file the hack will work just as well. Though you'll probably want to create a backup of the file so that when a real soultion is found you won't have ruined any chance of fixing it at all.
So PeteTheBuilder, if my hack/temporary solution didn't work, I'm really sorry but I can't help you ![]()
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Deleting the line seemed to help.
To everybody who cant seem to get it work just press CTRL + F in the cfg file and type space, then find it and delete that line.
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NOOO!!! I was making an escalator for the contest. I did something wrong, so, i hit undo. When i hit undo... THE WHOLE SCENE DISAPPEARED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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i was experimenting with camstudio and phun to try to record, and went into fullscreen. when, with camstudio running, i turned fullscreen off, the screen disappeared, forcing me to reload phun. it hasn't happened without camstudio, and haven't tried it with camstudio since.
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Beta 4 resets the Controller Acceleration to 1 m/s^2 when the scene is saved and reloaded.
Edit: I tested a bit but wheren't able to recreate it, might have been me F'ing it up.
Last edited by RaRaMalum (2008-06-27 20:37:20)
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Pen tool is very cool, but I have found a bug related to pen tool.
The default value of the pen-size depends on a zoom-rate of UI,
However, the size is not saved unless one specifies it explicitly.
The problem is a following point in .phn file:
Scene.addPen {
size = .....
};The size property appears only when a user specifies it explicitly form UI.
I have checked via Mac version.
Last edited by t0m0tomo (2008-06-27 20:39:51)
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Erm...only one problem: Scene Loading from previous phun versions. I went to load my scene but whenever it went, everything was out of scale, in the wrong place, and a lot of other stuf like that. For example, I had a cylinder powering an engine in it, but the circle was big enough to take up the whole screen, the hinge wasn't in the middle, fixes were gone, and whatnot. Is this just a problem on my end or is this some compatibility problem. It looks like Emil has his work cut out for him...with all of the new features and changes come new problems that need solved. It's gonna be like phun was just made all over again in the next few weeks...
I'll give you a screenshot here in a sec.
EDIT: I'm going through the list of scenes I have, and link0007 should know about my drowning mousetrap I entered in his contest...when I hit play all hell broke loose and parts starting flinging everywhere, the mouse went flying away, the water exploded...literaly...
So far, every scene I look at that was made on the old version pretty much takes a dump on itself before exploding beyond recovery
EDIT: Another thing I saw that I could fly to Umea University or wherever to hug emil for...under the about phun menu, there's a single phrase that really made my day:
You've made the right choice. I've heard you talking about commercializing...excuse my bad spelling...but I see you've gone against it for now. Yay! Go Emilk!
Last edited by TotalAnihilation10 (2008-06-27 23:07:37)

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SON OF A B_____H. If you try to clone springs " Exception Caught! Tried to dereference Null SharedPtr Press Cancel To debug....
NOOO!!!
Last edited by Cyanide Cloud (2008-06-27 22:50:17)

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Yeah, I caught the same thing...awh man, you got to posting it first...anyway, here's a screenshot of it if it helps:
That's just the error popup, I edited it out of the rest of the screen...anything you press on it closes out the phun program...man, Emil has a lot of work cut out for him...this is pretty much like we've just completely started over again...gotta work out all of the errors again...
This new phun is gonna take some getting used to, I'm gonna miss the old menus, but it's a lot better
Oh, and where's the "Control with arrow keys" buttons?

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Whenever I use the pen tool, or if its on a scene somebody else made my computor says there is an error and it closes thephun document. Also the space button doesnt work to pause, but thats not as important.
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Aaaahhh!! Too Many Bugs!!!!!!!!!!
Chains Are Constantly Getting Stuck On Large Polygons!!! Tanks Can Not Operate!!

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Cyanide Cloud wrote:
Aaaahhh!! Too Many Bugs!!!!!!!!!!
Chains Are Constantly Getting Stuck On Large Polygons!!! Tanks Can Not Operate!!
That was in 3.5 as well...
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Sketchtool - You create an object, sketch a hinge on it, and draw an object around the hinge. The object get hinged. BUT, if you sketch another hinge onto that object, and try draw an object around it, it selects the hinge.
I've been told that this isn't a bug. Even if it isn't it shouldn't do like that. The tools shouldn't act different from time to time.
Motors - For some reason they are initially on forward even if they are keycontrolled, kind of ruins old keycontrolled scenes.
Crash - In one of my old scenes I see a displaced fix, it seem to be attached to the background, but not fixing anything. When I delete it the program crash. I tried to recreate it and realized that sometimes the ground disappears, and sometimes it crashed, even if I'm deleting the same fix. I allways get the same error message though.
Code assertion failed "geom->GetID() !=0" in function void physics::Body::RemoveGeom(physics::GeomPtr) inf c:/MSYS/phun/Phun/Source/physics/Body.cpp:191
I'm not a programmer but I guess it says the program is trying to remove a geometry that does not exist.
It seems like this crash only occur because of the displaced fixes. Won't happend in new scenes.
Last edited by Livirus (2008-06-28 05:43:52)
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